Overview
Turntable preview of Misc_Obstacle_Bridge.p3d
Experimental preview — Resolution1.000 · 2,560 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
5,852
Faces
4,474
Textures
2
Materials
4
Size (X × Y × Z)
1.000 × 1.850 × 9.459 m

ODOL v56 · 136,348 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.000 m
size_y
1.850 m
size_z
9.459 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.802331448
geometrysphere
4.844771862
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
99.999954224
massreciprocal
0.010000004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.500000477, -0.92504406, -4.729290485
bboxmaxposition
0.500000477, 0.92504406, 4.729290485
bboxminvisual
-0.500000477, -0.92504406, -4.729290485
bboxmaxvisual
0.500000477, 0.92504406, 4.729290485

Centers

boundingcenter
-0.000000507, 0.624956012, 0
geometrycenter
0, 0.000044018, 0
centerofmass
0.000000346, -0.047570668, 0.000000038
aimingcenter
0, 0.000044018, 0

ByteIndices

geometry
4
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 2,560 verts 1,177 faces 1 tex
Resolution
1
Vertices
2,560
Faces
1,177
Height
1.8501

Textures

  • dz\structures\military\misc\data\obstacle_bridge_co.paa

Materials

  • dz\structures\military\misc\data\obstacle_bridge.rvmat
2.000 1,240 verts 561 faces 1 tex
Resolution
2
Vertices
1,240
Faces
561
Height
1.8501

Textures

  • dz\structures\military\misc\data\obstacle_bridge_co.paa

Materials

  • dz\structures\military\misc\data\obstacle_bridge.rvmat
3.000 372 verts 183 faces 1 tex
Resolution
3
Vertices
372
Faces
183
Height
1.8501

Textures

  • dz\structures\military\misc\data\obstacle_bridge_co.paa

Materials

  • dz\structures\military\misc\data\obstacle_bridge.rvmat
4.000 114 verts 66 faces 1 tex
Resolution
4
Vertices
114
Faces
66
Height
1.8401

Textures

  • dz\structures\military\misc\data\obstacle_bridge_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 72 verts 54 faces 0 tex 9 sel
Resolution
9999999827968
Vertices
72
Faces
54
Height
1.8500

Named selections (9)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces

Named properties (2)

Name Value
damage no
map hide
Roadway 16 verts 7 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
7
Height
1.5930

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 24 verts 18 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
18
Height
1.6739

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
Fire Geometry 1,454 verts 2,408 faces 0 tex 125 sel
Resolution
6.9999999760466E+15
Vertices
1,454
Faces
2,408
Height
1.8501

Named selections (125)

  • component01 7 pts · 10 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 9 pts · 14 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component100 8 pts · 12 faces
  • component101 8 pts · 12 faces
  • component102 8 pts · 12 faces
  • component103 8 pts · 12 faces
  • component104 8 pts · 12 faces
  • component105 8 pts · 12 faces
  • component106 8 pts · 12 faces
  • component107 8 pts · 12 faces
  • component108 8 pts · 12 faces
  • component109 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component110 8 pts · 12 faces
  • component111 8 pts · 12 faces
  • component112 8 pts · 12 faces
  • component113 8 pts · 12 faces
  • component114 8 pts · 12 faces
  • component115 8 pts · 12 faces
  • component116 8 pts · 12 faces
  • component117 8 pts · 12 faces
  • component118 8 pts · 12 faces
  • component119 8 pts · 12 faces
  • component12 10 pts · 16 faces
  • component120 8 pts · 12 faces
  • component121 8 pts · 12 faces
  • component122 8 pts · 12 faces
  • component123 8 pts · 12 faces
  • component124 8 pts · 12 faces
  • component125 16 pts · 28 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 16 pts · 28 faces
  • component38 16 pts · 28 faces
  • component39 16 pts · 28 faces
  • component40 16 pts · 28 faces
  • component41 16 pts · 28 faces
  • component42 16 pts · 28 faces
  • component43 16 pts · 28 faces
  • component44 16 pts · 28 faces
  • component45 16 pts · 28 faces
  • component46 16 pts · 28 faces
  • component47 16 pts · 28 faces
  • component48 16 pts · 28 faces
  • component49 16 pts · 28 faces
  • component50 16 pts · 28 faces
  • component51 16 pts · 28 faces
  • component52 16 pts · 28 faces
  • component53 16 pts · 28 faces
  • component54 16 pts · 28 faces
  • component55 16 pts · 28 faces
  • component56 16 pts · 28 faces
  • component57 16 pts · 28 faces
  • component58 16 pts · 28 faces
  • component59 16 pts · 28 faces
  • component60 16 pts · 28 faces
  • component61 16 pts · 28 faces
  • component62 16 pts · 28 faces
  • component63 16 pts · 28 faces
  • component64 16 pts · 28 faces
  • component65 16 pts · 28 faces
  • component66 16 pts · 28 faces
  • component67 16 pts · 28 faces
  • component68 16 pts · 28 faces
  • component69 16 pts · 28 faces
  • component70 16 pts · 28 faces
  • component71 16 pts · 28 faces
  • component72 16 pts · 28 faces
  • component73 16 pts · 28 faces
  • component74 16 pts · 28 faces
  • component75 16 pts · 28 faces
  • component76 16 pts · 28 faces
  • component77 16 pts · 28 faces
  • component78 16 pts · 28 faces
  • component79 16 pts · 28 faces
  • component80 16 pts · 28 faces
  • component81 16 pts · 28 faces
  • component82 16 pts · 28 faces
  • component83 16 pts · 28 faces
  • component84 16 pts · 28 faces
  • component85 16 pts · 28 faces
  • component86 16 pts · 28 faces
  • component87 16 pts · 28 faces
  • component88 16 pts · 28 faces
  • component89 16 pts · 28 faces
  • component90 16 pts · 28 faces
  • component91 10 pts · 16 faces
  • component92 10 pts · 16 faces
  • component93 10 pts · 16 faces
  • component94 10 pts · 16 faces
  • component95 10 pts · 16 faces
  • component96 10 pts · 16 faces
  • component97 8 pts · 12 faces
  • component98 8 pts · 12 faces
  • component99 8 pts · 12 faces

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Misc_Obstacle_Bridge
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Obstacle_Bridge 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\misc\data\obstacle_bridge_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\military\misc\data\obstacle_bridge.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\misc\misc_obstacle_bridge.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Misc\Misc_Obstacle_Bridge.p3d — use the copy button in the page header to paste it elsewhere.