Overview
Turntable preview of Misc_Obstacle_Pass.p3d
Experimental preview — Resolution1.000 · 2,444 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
5,108
Faces
4,143
Textures
2
Materials
4
Size (X × Y × Z)
3.057 × 3.548 × 1.981 m

ODOL v56 · 115,619 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
3.057 m
size_y
3.548 m
size_z
1.981 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.540198803
geometrysphere
2.538954258
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
500
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.528530121, -1.774075031, -0.99043107
bboxmaxposition
1.528530121, 1.774075031, 0.99043107
bboxminvisual
-1.528530121, -1.774075031, -0.99043107
bboxmaxvisual
1.528530121, 1.774075031, 0.99043107

Centers

boundingcenter
0, 1.474075079, -0.010231018
geometrycenter
0, 0, -0.003859997
centerofmass
-0.000000008, 0.217994884, -0.75258714
aimingcenter
0, 0, -0.003859997

ByteIndices

geometry
3
geometryfire
6
geometryview
5
roadway
4
Level of Detail 7
1.000 2,444 verts 1,231 faces 1 tex
Resolution
1
Vertices
2,444
Faces
1,231
Height
3.5285

Textures

  • dz\structures\military\misc\data\obstacle_pass_co.paa

Materials

  • dz\structures\military\misc\data\obstacle_pass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,014 verts 427 faces 1 tex
Resolution
2
Vertices
1,014
Faces
427
Height
3.5285

Textures

  • dz\structures\military\misc\data\obstacle_pass_co.paa

Materials

  • dz\structures\military\misc\data\obstacle_pass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 202 verts 88 faces 1 tex
Resolution
3
Vertices
202
Faces
88
Height
3.5250

Textures

  • dz\structures\military\misc\data\obstacle_pass_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 40 verts 30 faces 0 tex 5 sel
Resolution
9999999827968
Vertices
40
Faces
30
Height
3.5482

Named selections (5)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces

Named properties (2)

Name Value
damage no
map hide
Roadway 4 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1
Height
1.2686

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 24 verts 18 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
18
Height
3.1603

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
Fire Geometry 1,380 verts 2,348 faces 0 tex 103 sel
Resolution
6.9999999760466E+15
Vertices
1,380
Faces
2,348
Height
3.5285

Named selections (103)

  • component01 8 pts · 12 faces
  • component02 12 pts · 20 faces
  • component03 20 pts · 36 faces
  • component04 8 pts · 12 faces
  • component05 12 pts · 20 faces
  • component06 20 pts · 36 faces
  • component07 8 pts · 12 faces
  • component08 12 pts · 20 faces
  • component09 20 pts · 36 faces
  • component10 8 pts · 12 faces
  • component100 20 pts · 36 faces
  • component101 8 pts · 12 faces
  • component102 6 pts · 8 faces
  • component103 12 pts · 20 faces
  • component11 12 pts · 20 faces
  • component12 20 pts · 36 faces
  • component13 12 pts · 20 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 12 pts · 20 faces
  • component17 20 pts · 36 faces
  • component18 12 pts · 20 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 20 pts · 36 faces
  • component22 12 pts · 20 faces
  • component23 20 pts · 36 faces
  • component24 12 pts · 20 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 12 pts · 20 faces
  • component28 20 pts · 36 faces
  • component29 12 pts · 20 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 12 pts · 20 faces
  • component33 12 pts · 20 faces
  • component34 20 pts · 36 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 20 pts · 36 faces
  • component38 8 pts · 12 faces
  • component39 12 pts · 20 faces
  • component40 16 pts · 28 faces
  • component41 16 pts · 28 faces
  • component42 16 pts · 28 faces
  • component43 16 pts · 28 faces
  • component44 16 pts · 28 faces
  • component45 16 pts · 28 faces
  • component46 16 pts · 28 faces
  • component47 16 pts · 28 faces
  • component48 16 pts · 28 faces
  • component49 16 pts · 28 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 10 pts · 16 faces
  • component63 16 pts · 28 faces
  • component64 8 pts · 12 faces
  • component65 20 pts · 36 faces
  • component66 16 pts · 28 faces
  • component67 16 pts · 28 faces
  • component68 16 pts · 28 faces
  • component69 16 pts · 28 faces
  • component70 16 pts · 28 faces
  • component71 16 pts · 28 faces
  • component72 16 pts · 28 faces
  • component73 16 pts · 28 faces
  • component74 16 pts · 28 faces
  • component75 16 pts · 28 faces
  • component76 16 pts · 28 faces
  • component77 16 pts · 28 faces
  • component78 16 pts · 28 faces
  • component79 16 pts · 28 faces
  • component80 16 pts · 28 faces
  • component81 16 pts · 28 faces
  • component82 16 pts · 28 faces
  • component83 16 pts · 28 faces
  • component84 16 pts · 28 faces
  • component85 16 pts · 28 faces
  • component86 16 pts · 28 faces
  • component87 16 pts · 28 faces
  • component88 16 pts · 28 faces
  • component89 16 pts · 28 faces
  • component90 16 pts · 28 faces
  • component91 16 pts · 28 faces
  • component92 16 pts · 28 faces
  • component93 16 pts · 28 faces
  • component94 16 pts · 28 faces
  • component95 16 pts · 28 faces
  • component96 16 pts · 28 faces
  • component97 16 pts · 28 faces
  • component98 8 pts · 12 faces
  • component99 16 pts · 28 faces

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Misc_Obstacle_Pass
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Obstacle_Pass 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\misc\data\obstacle_pass_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\military\misc\data\obstacle_pass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\misc\misc_obstacle_pass.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Misc\Misc_Obstacle_Pass.p3d — use the copy button in the page header to paste it elsewhere.