Overview
Turntable preview of LightningConductorBottom.p3d
Experimental preview — Resolution1.000 · 344 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
714
Faces
506
Textures
1
Materials
2
Size (X × Y × Z)
0.169 × 6.323 × 0.185 m

ODOL v56 · 23,068 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.169 m
size_y
6.323 m
size_z
0.185 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.162859917
geometrysphere
3.162801266
sbsource
ShadowVolume
shadowoffset
—
minshadow
0

Mass

mass
160
massreciprocal
0.00625
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.084355503, -3.161290169, -0.092302307
bboxmaxposition
0.084355503, 3.161290169, 0.092302307
bboxminvisual
-0.084355503, -3.161290169, -0.092302307
bboxmaxvisual
0.084355503, 3.161290169, 0.092302307

Centers

boundingcenter
0, 0, 0.000000101
geometrycenter
-0.00115665, 0, -0.0016673
centerofmass
-0.021233026, 0.582285047, -0.001772749
aimingcenter
-0.00115665, 0, -0.0016673

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 344 verts 270 faces 1 tex
Resolution
1
Vertices
344
Faces
270
Height
6.3226

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
2.000 208 verts 112 faces 1 tex
Resolution
2
Vertices
208
Faces
112
Height
6.3226

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
3.000 88 verts 48 faces 1 tex
Resolution
3
Vertices
88
Faces
48
Height
6.3226

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
4.000 36 verts 20 faces 1 tex
Resolution
4
Vertices
36
Faces
20
Height
6.3226

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
16
Faces
24
Height
6.3226

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces

Named properties (2)

Name Value
sbsource shadowvolume
prefershadowvolume 0
View Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
6.3226

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces

Named properties (2)

Name Value
sbsource shadowvolume
prefershadowvolume 0
Fire Geometry 6 verts 8 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
6
Faces
8
Height
5.6587

Named selections (1)

  • component01 6 pts · 8 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (2)

Name Value
sbsource shadowvolume
prefershadowvolume 0
model.cfg
class CfgModels
{
	class LightningConductorBottom
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · LightningConductorBottom 0

No Sections in model.cfg.

Textures 1
  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\proxy_buildingparts\lightningcond\lightningconductorbottom\lightningconductorbottom.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\Proxy_BuildingParts\LightningCond\LightningConductorBottom\LightningConductorBottom.p3d — use the copy button in the page header to paste it elsewhere.