Overview
Turntable preview of LightningConductorCorner.p3d
Experimental preview — Resolution1.000 · 73 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
5
Vertices
101
Faces
70
Textures
1
Materials
1
Size (X × Y × Z)
0.027 × 0.159 × 0.160 m

ODOL v56 · 6,897 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.027 m
size_y
0.159 m
size_z
0.160 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.11294245
geometrysphere
0.101204202
sbsource
ShadowVolume
shadowoffset
—
minshadow
0

Mass

mass
10
massreciprocal
0.100000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.01329715, -0.079486005, -0.079933748
bboxmaxposition
0.01329715, 0.079486005, 0.079933748
bboxminvisual
-0.01329715, -0.079486005, -0.079933748
bboxmaxvisual
0.01329715, 0.079486005, 0.079933748

Centers

boundingcenter
0.00001915, -0.001970597, 0.001109753
geometrycenter
-0.000025435, 0.001817852, -0.000853904
centerofmass
-0.000070733, 0.017814821, -0.016942415
aimingcenter
-0.000025435, 0.001817852, -0.000853904

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 73 verts 50 faces 1 tex
Resolution
1
Vertices
73
Faces
50
Height
0.1590

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
2.000 12 verts 4 faces 1 tex
Resolution
2
Vertices
12
Faces
4
Height
0.1431

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 8 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
8
Height
0.1427

Named selections (1)

  • component01 8 pts · 8 faces

Named properties (2)

Name Value
sbsource shadowvolume
prefershadowvolume 0
View Geometry 8 verts 8 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
8
Height
0.1427

Named selections (1)

  • component01 8 pts · 8 faces

Named properties (2)

Name Value
sbsource shadowvolume
prefershadowvolume 0
Fire Geometry 0 verts 0 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class LightningConductorCorner
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · LightningConductorCorner 0

No Sections in model.cfg.

Textures 1
  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\proxy_buildingparts\lightningcond\lightningconductorcorner\lightningconductorcorner.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\Proxy_BuildingParts\LightningCond\LightningConductorCorner\LightningConductorCorner.p3d — use the copy button in the page header to paste it elsewhere.