Overview
LODs
5
Vertices
1,355
Faces
970
Textures
1
Materials
1
Size (X × Y × Z)
14.404 × 0.105 × 3.220 m

ODOL v56 · 29,735 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
14.404 m
size_y
0.105 m
size_z
3.220 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.376482487
geometrysphere
7.377264023
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
999.999389648
massreciprocal
0.001000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.201980114, -0.052437805, -1.609988809
bboxmaxposition
7.201980114, 0.052437801, 1.609988809
bboxminvisual
-7.201980114, -0.052437805, -1.609988809
bboxmaxvisual
7.201980114, 0.052437801, 1.609988809

Centers

boundingcenter
0, 0.052416202, 0.002228737
geometrycenter
0.000114918, 0.001253569, 0.004166305
centerofmass
-1.10080421, 0.001253571, -0.119758822
aimingcenter
0.000114918, 0.001253569, 0.004166305

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 914 verts 638 faces 1 tex 1 sel
Resolution
1
Vertices
914
Faces
638
Height
0.1019

Named selections (1)

  • lightningcondmiddle_a_hospital 549 pts · 348 faces

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
2.000 329 verts 164 faces 1 tex 1 sel
Resolution
2
Vertices
329
Faces
164
Height
0.0976

Named selections (1)

  • lightningcondmiddle_a_hospital 264 pts · 124 faces

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 56 verts 84 faces 0 tex 7 sel
Resolution
9999999827968
Vertices
56
Faces
84
Height
0.1024

Named selections (7)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
View Geometry 56 verts 84 faces 0 tex 7 sel
Resolution
6.0000000561644E+15
Vertices
56
Faces
84
Height
0.1024

Named selections (7)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
Fire Geometry 0 verts 0 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class LightningCond_A_Hospital
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · LightningCond_A_Hospital 0

No Sections in model.cfg.

Textures 1
  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\medical\proxy\lightningcond_a_hospital.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\medical\Proxy\LightningCond_A_Hospital.p3d — use the copy button in the page header to paste it elsewhere.