Overview
LODs
3
Vertices
2,152
Faces
1,887
Textures
1
Materials
2
Size (X × Y × Z)
37.272 × 12.288 × 12.006 m

ODOL v56 · 48,788 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 34

Size

size_x
37.272 m
size_y
12.288 m
size_z
12.006 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
19.736568451
geometrysphere
19.736568451
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-18.635850906, -6.143753052, -6.002801418
bboxmaxposition
18.635850906, 6.143753052, 6.002801418
bboxminvisual
-18.635850906, -6.143753052, -6.002801418
bboxmaxvisual
18.635850906, 6.143753052, 6.002801418

Centers

boundingcenter
-2.477550507, 7.284913063, 5.916498661
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometryfire
2
Level of Detail 3
1.000 1,380 verts 1,013 faces 1 tex
Resolution
1
Vertices
1,380
Faces
1,013
Height
12.2875

Textures

  • dz\structures\residential\medical\data\a_hospital_sign_int_co.paa

Materials

  • dz\structures\residential\medical\data\a_hospital_sign_int.rvmat
2.000 310 verts 178 faces 1 tex
Resolution
2
Vertices
310
Faces
178
Height
12.2829

Textures

  • dz\structures\residential\medical\data\a_hospital_sign_int_co.paa

Materials

  • dz\structures\residential\medical\data\a_hospital_sign_int.rvmat
Fire Geometry 462 verts 696 faces 0 tex 65 sel
Resolution
6.9999999760466E+15
Vertices
462
Faces
696
Height
12.2854

Named selections (65)

  • component01 1 pts
  • component02 1 pts
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 6 pts · 8 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 1 pts
  • component22 1 pts
  • component23 8 pts · 12 faces
  • component24 1 pts
  • component25 1 pts
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 1 pts
  • component31 1 pts
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 16 pts · 28 faces
  • component51 16 pts · 28 faces
  • component52 16 pts · 28 faces
  • component53 16 pts · 28 faces
  • component54 32 pts · 60 faces
  • component55 8 pts · 12 faces
  • component56 1 pts
  • component57 1 pts
  • component58 1 pts
  • component59 1 pts
  • component60 1 pts
  • component61 1 pts
  • component62 1 pts
  • component63 1 pts
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class signs_int
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · signs_int 0

No Sections in model.cfg.

Textures 1
  • dz\structures\residential\medical\data\a_hospital_sign_int_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\residential\medical\data\a_hospital_sign_int.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\medical\proxy\signs_int.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\medical\Proxy\signs_int.p3d — use the copy button in the page header to paste it elsewhere.