Overview
Turntable preview of Garbage_Container.p3d
Experimental preview — Resolution1.000 · 1,066 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
11
Vertices
3,054
Faces
2,815
Textures
2
Materials
3
Size (X × Y × Z)
1.196 × 1.679 × 1.481 m

ODOL v56 · 78,580 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
1.196 m
size_y
1.679 m
size_z
1.481 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.21271503
geometrysphere
1.268838167
sbsource
Visual
shadowoffset
—
minshadow
11

Mass

mass
150
massreciprocal
0.006666667
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.598026216, -0.839400947, -0.740668952
bboxmaxposition
0.598026216, 0.839400947, 0.740668952
bboxminvisual
-0.598026216, -0.839400947, -0.740668952
bboxmaxvisual
0.598026216, 0.839400947, 0.740668952

Centers

boundingcenter
-0.007510662, 0.841518342, 0.745995581
geometrycenter
0, 0.000517875, 0
centerofmass
0.000000025, 0.071126394, 0.000000013
aimingcenter
0, 0.000517875, 0

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
1.000 1,066 verts 888 faces 1 tex
Resolution
1
Vertices
1,066
Faces
888
Height
1.6198

Textures

  • dz\structures\residential\misc\data\kontejner_pokus_co.paa

Materials

  • dz\structures\residential\misc\data\kontejner_pokus.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 649 verts 486 faces 1 tex
Resolution
2
Vertices
649
Faces
486
Height
1.6093

Textures

  • dz\structures\residential\misc\data\kontejner_pokus_co.paa

Materials

  • dz\structures\residential\misc\data\kontejner_pokus.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 386 verts 230 faces 1 tex
Resolution
5
Vertices
386
Faces
230
Height
1.6253

Textures

  • dz\structures\residential\misc\data\kontejner_pokus_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\residential\misc\data\kontejner_pokus.rvmat

Named properties (1)

Name Value
lodnoshadow 1
7.500 168 verts 94 faces 1 tex
Resolution
7.5
Vertices
168
Faces
94
Height
1.6253

Textures

  • dz\structures\residential\misc\data\kontejner_pokus_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
10.000 108 verts 56 faces 1 tex
Resolution
10
Vertices
108
Faces
56
Height
1.6253

Textures

  • dz\structures\residential\misc\data\kontejner_pokus_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
12.000 28 verts 20 faces 1 tex
Resolution
12
Vertices
28
Faces
20
Height
1.4129

Textures

  • dz\structures\residential\misc\data\kontejner_pokus_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 10 verts 16 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
10
Faces
16
Height
1.6778

Named selections (1)

  • component01 10 pts · 16 faces

Named properties (2)

Name Value
damage no
drawimportance 0.3
Memory 3 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
3
Faces
0
Height
0.2121

Named selections (1)

Roadway 6 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
6
Faces
4
Height
0.2429

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 10 verts 9 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
10
Faces
9
Height
1.4306

Named selections (1)

  • component01 10 pts · 9 faces
Fire Geometry 620 verts 1,012 faces 0 tex 57 sel
Resolution
6.9999999760466E+15
Vertices
620
Faces
1,012
Height
1.6198

Named selections (57)

  • component01 19 pts · 34 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 12 pts · 20 faces
  • component28 12 pts · 20 faces
  • component29 20 pts · 36 faces
  • component30 20 pts · 36 faces
  • component31 20 pts · 36 faces
  • component32 20 pts · 36 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 46 pts · 88 faces
  • component38 12 pts · 20 faces
  • component39 13 pts · 22 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 13 pts · 22 faces
  • component47 12 pts · 20 faces
  • component48 8 pts · 12 faces
  • component49 14 pts · 24 faces
  • component50 10 pts · 16 faces
  • component51 14 pts · 24 faces
  • component52 10 pts · 16 faces
  • component53 12 pts · 20 faces
  • component54 12 pts · 20 faces
  • component55 12 pts · 20 faces
  • component56 17 pts · 30 faces
  • component57 12 pts · 20 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Garbage_Container
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Garbage_Container 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\misc\data\kontejner_pokus_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\residential\misc\data\kontejner_pokus.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\misc\garbage_container.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\misc\Garbage_Container.p3d — use the copy button in the page header to paste it elsewhere.