Overview
Turntable preview of Lamp_City1.p3d
Experimental preview — Resolution0.000 · 372 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
680
Faces
783
Textures
2
Materials
4
Size (X × Y × Z)
2.585 × 9.663 × 3.334 m

ODOL v56 · 30,742 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.585 m
size_y
9.663 m
size_z
3.334 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.259448528
geometrysphere
4.774598122
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
843.333496094
massreciprocal
0.00118577
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.292313457, -4.831540585, -1.666985512
bboxmaxposition
1.292313337, 4.831540585, 1.666985512
bboxminvisual
-1.292313457, -4.831540585, -1.666985512
bboxmaxvisual
1.292313337, 4.831540585, 1.666985512

Centers

boundingcenter
-1.08896935, 4.232482433, 1.666985512
geometrycenter
-0.016263664, 0.241837263, 1.345884562
centerofmass
0.892024457, -2.582059622, 1.331071496
aimingcenter
-0.016263664, 0.241837263, 1.345884562

ByteIndices

memory
3
geometry
2
geometryfire
6
geometryview
5
hitpoints
4
Level of Detail 7
0.000 372 verts 528 faces 2 tex
Resolution
0
Vertices
372
Faces
528
Height
9.6197

Textures

  • dz\structures\residential\misc\data\lampa1_co.paa
  • dz\structures\residential\misc\data\lampa1_glass_ca.paa

Materials

  • dz\structures\residential\misc\data\lampa1_glass.rvmat
  • dz\structures\residential\misc\data\lampa_sidl.rvmat
1.000 233 verts 197 faces 1 tex
Resolution
1
Vertices
233
Faces
197
Height
9.5994

Textures

  • dz\structures\residential\misc\data\lampa1_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\residential\misc\data\lampa_sidl.rvmat
Geometry 24 verts 18 faces 0 tex 3 sel
Resolution
9999999827968
Vertices
24
Faces
18
Height
9.1794

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces

Named properties (3)

Name Value
map hide
damage no
style structure
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.1842

Named selections (2)

Hitpoints 1 verts 0 faces 0 tex 1 sel
Resolution
5.0000001362821E+15
Vertices
1
Faces
0

Named selections (1)

  • lampa 1 pts
View Geometry 0 verts 0 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
0
Faces
0
Fire Geometry 48 verts 40 faces 0 tex 5 sel
Resolution
6.9999999760466E+15
Vertices
48
Faces
40
Height
9.1157

Named selections (5)

  • component01 12 pts · 10 faces
  • component02 12 pts · 10 faces
  • component03 8 pts · 8 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Lamp_City1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Lamp_City1 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\misc\data\lampa1_co.paa
  • dz\structures\residential\misc\data\lampa1_glass_ca.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\residential\misc\data\lampa1_glass.rvmat
  • dz\structures\residential\misc\data\lampa_sidl.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\misc\lamp_city1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\misc\Lamp_City1.p3d — use the copy button in the page header to paste it elsewhere.