Overview
misc_deerstand2.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
7,984
Faces
5,384
Textures
2
Materials
3
Size (X × Y × Z)
3.981 × 7.797 × 4.577 m

ODOL v56 · 252,584 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
3.981 m
size_y
7.797 m
size_z
4.577 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.803151131
geometrysphere
4.46391201
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
890.196716309
massreciprocal
0.001123347
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-1.990717888, -3.898596525, -2.288403511
bboxmaxposition
1.990717888, 3.898596525, 2.288403511
bboxminvisual
-1.990717888, -3.898596525, -2.288403511
bboxmaxvisual
1.990717888, 3.898596525, 2.288403511

Centers

boundingcenter
-0.35686779, 2.647456408, 0.472103477
geometrycenter
-0.016869664, -0.222761273, -0.573447168
centerofmass
0.020349033, -0.142845124, -0.430190325
aimingcenter
-0.016869664, -0.222761273, -0.573447168

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
roadway
6
paths
7
Level of Detail 10
1.000 3,849 verts 2,712 faces 0 tex
Resolution
1
Vertices
3,849
Faces
2,712
Height
7.3390

Materials

  • dz\structures\residential\misc\data\deerstand.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,390 verts 1,353 faces 0 tex
Resolution
2
Vertices
2,390
Faces
1,353
Height
7.3323

Materials

  • dz\structures\residential\misc\data\deerstand.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 814 verts 344 faces 0 tex
Resolution
3
Vertices
814
Faces
344
Height
7.3249

Materials

  • dz\structures\residential\misc\data\deerstand.rvmat
4.000 188 verts 63 faces 1 tex
Resolution
4
Vertices
188
Faces
63
Height
7.3149

Textures

  • dz\structures\residential\misc\data\deerstand_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 120 verts 90 faces 0 tex 14 sel
Resolution
9999999827968
Vertices
120
Faces
90
Height
7.3251

Named selections (14)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 16 pts · 12 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces

Named properties (3)

Name Value
class house
map hide
laddertype wood
Memory 30 verts 0 faces 0 tex 10 sel
Resolution
9.999999869911E+14
Vertices
30
Faces
0
Height
7.5738

Named selections (10)

Named properties (1)

Name Value
lodnoshadow 1
Roadway 24 verts 6 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
24
Faces
6
Height
2.9161

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
Paths 15 verts 10 faces 0 tex 5 sel
Resolution
3.9999999479644E+15
Vertices
15
Faces
10
Height
3.1769

Named selections (5)

  • in1 1 pts
  • pos1 1 pts
  • pos2 1 pts
  • pos3 1 pts
  • pos4 1 pts
View Geometry 56 verts 42 faces 0 tex 8 sel
Resolution
6.0000000561644E+15
Vertices
56
Faces
42
Height
6.3839

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component07
    • ladder1

Named selections (8)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • ladder1 8 pts · 6 faces
Fire Geometry 498 verts 764 faces 0 tex 58 sel
Resolution
6.9999999760466E+15
Vertices
498
Faces
764
Height
7.3288

Named selections (58)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 10 pts · 16 faces
  • component29 8 pts · 12 faces
  • component30 10 pts · 16 faces
  • component31 10 pts · 16 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 10 pts · 16 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 10 pts · 16 faces
  • component47 10 pts · 16 faces
  • component48 10 pts · 16 faces
  • component49 10 pts · 16 faces
  • component50 10 pts · 16 faces
  • component51 10 pts · 16 faces
  • component52 10 pts · 16 faces
  • component53 10 pts · 16 faces
  • component54 10 pts · 16 faces
  • component55 10 pts · 16 faces
  • component56 10 pts · 16 faces
  • component57 10 pts · 16 faces
  • component58 10 pts · 16 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Misc_DeerStand2
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_DeerStand2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\misc\data\deerstand_mlod_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\residential\misc\data\deerstand.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\misc\misc_deerstand2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\misc\Misc_DeerStand2.p3d — use the copy button in the page header to paste it elsewhere.