Overview
misc_feedshack.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
9,772
Faces
5,524
Textures
4
Materials
3
Size (X × Y × Z)
7.783 × 6.579 × 4.503 m

ODOL v56 · 229,805 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
7.783 m
size_y
6.579 m
size_z
4.503 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.11933136
geometrysphere
5.551488876
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
826.085510254
massreciprocal
0.001210528
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-3.891348839, -3.289370775, -2.251460075
bboxmaxposition
3.891348839, 3.289370537, 2.251460075
bboxminvisual
-3.891348839, -3.289370775, -2.251460075
bboxmaxvisual
3.891348839, 3.289370537, 2.251460075

Centers

boundingcenter
-1.605431437, 2.331733704, 0.000279903
geometrycenter
-0.02107358, -0.005091667, 0
centerofmass
1.28799367, -0.089803271, 0.002083221
aimingcenter
-0.02107358, -0.005091667, 0

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
8
roadway
7
Level of Detail 9
1.000 4,614 verts 2,775 faces 0 tex
Resolution
1
Vertices
4,614
Faces
2,775
Height
6.5543

Materials

  • dz\structures\residential\misc\data\feedshack_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,506 verts 1,236 faces 0 tex
Resolution
2
Vertices
2,506
Faces
1,236
Height
6.5394

Materials

  • dz\structures\residential\misc\data\feedshack_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,224 verts 552 faces 0 tex
Resolution
3
Vertices
1,224
Faces
552
Height
6.5272

Materials

  • dz\structures\residential\misc\data\feedshack_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 566 verts 288 faces 0 tex
Resolution
4
Vertices
566
Faces
288
Height
6.5469

Materials

  • dz\structures\residential\misc\data\feedshack_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 204 verts 98 faces 1 tex
Resolution
5
Vertices
204
Faces
98
Height
6.5419

Textures

  • dz\structures\residential\misc\data\feedshack_mlod_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 150 verts 117 faces 0 tex 19 sel
Resolution
9999999827968
Vertices
150
Faces
117
Height
6.5638

Named selections (19)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 10 faces
  • component16 6 pts · 5 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces

Named properties (1)

Name Value
class house
Memory 60 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
60
Faces
0
Height
2.8748

Named selections (2)

Named properties (1)

Name Value
lodnoshadow 1
Roadway 16 verts 8 faces 3 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
16
Faces
8
Height
6.5445

Named selections (1)

  • component01 8 pts · 4 faces

Textures

  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 432 verts 450 faces 0 tex 54 sel
Resolution
6.0000000561644E+15
Vertices
432
Faces
450
Height
6.5763

Named selections (54)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 7 faces
  • component17 8 pts · 7 faces
  • component18 8 pts · 7 faces
  • component19 8 pts · 10 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 8 pts · 6 faces
  • component26 8 pts · 6 faces
  • component27 8 pts · 6 faces
  • component28 8 pts · 7 faces
  • component29 8 pts · 7 faces
  • component30 8 pts · 6 faces
  • component31 8 pts · 6 faces
  • component32 8 pts · 6 faces
  • component33 8 pts · 7 faces
  • component34 8 pts · 7 faces
  • component35 8 pts · 7 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • occluder_01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Misc_FeedShack
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_FeedShack 0

No Sections in model.cfg.

Textures 4
  • dz\structures\residential\misc\data\feedshack_mlod_co.paa
  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\residential\misc\data\feedshack_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\misc\misc_feedshack.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\misc\Misc_FeedShack.p3d — use the copy button in the page header to paste it elsewhere.