Overview
Turntable preview of Misc_Toilet_Dry.p3d
Experimental preview — Resolution1.000 · 677 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
1,512
Faces
1,409
Textures
3
Materials
2
Size (X × Y × Z)
1.829 × 3.470 × 2.288 m

ODOL v56 · 47,279 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
1.829 m
size_y
3.470 m
size_z
2.288 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.219944954
geometrysphere
2.148518085
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-0.914586425, -1.735034108, -1.144088745
bboxmaxposition
0.914586425, 1.735034227, 1.144088745
bboxminvisual
-0.914586425, -1.735034108, -1.144088745
bboxmaxvisual
0.914586425, 1.735034227, 1.144088745

Centers

boundingcenter
-0.008861423, 1.579218149, -0.033488691
geometrycenter
0.006735414, 0.059487462, 0.035893649
centerofmass
-0.015877353, 0.3241072, -0.19061327
aimingcenter
0.006735414, 0.059487462, 0.035893649

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 677 verts 570 faces 1 tex
Resolution
1
Vertices
677
Faces
570
Height
3.3171

Textures

  • dz\structures\residential\misc\data\misc_toilet_dry_co.paa

Materials

  • dz\structures\residential\misc\data\misc_toilet_dry.rvmat
2.000 285 verts 220 faces 1 tex
Resolution
2
Vertices
285
Faces
220
Height
3.3166

Textures

  • dz\structures\residential\misc\data\misc_toilet_dry_co.paa

Materials

  • dz\structures\residential\misc\data\misc_toilet_dry.rvmat
3.000 167 verts 108 faces 1 tex
Resolution
3
Vertices
167
Faces
108
Height
3.3190

Textures

  • dz\structures\residential\misc\data\misc_toilet_dry_co.paa

Materials

  • dz\structures\residential\misc\data\misc_toilet_dry.rvmat
4.000 42 verts 26 faces 1 tex
Resolution
4
Vertices
42
Faces
26
Height
3.2965

Textures

  • dz\structures\residential\misc\data\misc_toilet_dry_co.paa

Materials

  • dz\structures\residential\misc\data\misc_toilet_dry.rvmat
Geometry 80 verts 120 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
80
Faces
120
Height
3.3240

Named selections (10)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces

Named properties (2)

Name Value
damage no
class house
Memory 7 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
7
Faces
0
Height
1.8686

Named selections (2)

Roadway 14 verts 5 faces 2 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
14
Faces
5
Height
3.4701

Named selections (1)

  • component01 4 pts · 2 faces

Textures

  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
View Geometry 80 verts 120 faces 0 tex 10 sel
Resolution
6.0000000561644E+15
Vertices
80
Faces
120
Height
3.3240

Named selections (10)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces

Named properties (6)

Name Value
lodnoshadow 1
class house
map house
prefershadowvolume 0
sbsource shadowvolume
damage no
Fire Geometry 160 verts 240 faces 0 tex 20 sel
Resolution
6.9999999760466E+15
Vertices
160
Faces
240
Height
3.3240

Named selections (20)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (2)

Name Value
damage no
class house
model.cfg
class CfgModels
{
	class Misc_Toilet_Dry
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Toilet_Dry 0

No Sections in model.cfg.

Textures 3
  • dz\structures\residential\misc\data\misc_toilet_dry_co.paa
  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\residential\misc\data\misc_toilet_dry.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\misc\misc_toilet_dry.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\misc\Misc_Toilet_Dry.p3d — use the copy button in the page header to paste it elsewhere.