Overview
LODs
5
Vertices
3,594
Faces
2,282
Textures
1
Materials
3
Size (X × Y × Z)
1.329 × 0.997 × 1.242 m

ODOL v56 · 95,127 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.329 m
size_y
0.997 m
size_z
1.242 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.154026747
geometrysphere
0.9413414
sbsource
ShadowVolume
shadowoffset
—
minshadow
2

Mass

mass
2435.896728516
massreciprocal
0.000410526
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.626249969, -0.00812518, -0.627500057
bboxmaxposition
0.702664018, 0.988942087, 0.614510298
bboxminvisual
-0.626249969, -0.00812518, -0.627500057
bboxmaxvisual
0.702664018, 0.988942087, 0.614510298

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.005804598, 0.433062434, 0.039404869
centerofmass
-0.029029066, 0.492025971, 0.097431377
aimingcenter
-0.005804598, 0.433062434, 0.039404869

ByteIndices

geometry
3
geometryfire
4
geometryview
3
Level of Detail 5
1.000 2,004 verts 1,004 faces 0 tex
Resolution
1
Vertices
2,004
Faces
1,004
Height
0.9971

Materials

  • dz\structures\wrecks\ships\data\anchor_winch_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,020 verts 475 faces 0 tex
Resolution
2
Vertices
1,020
Faces
475
Height
0.9889

Materials

  • dz\structures\wrecks\ships\data\anchor_winch_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 128 verts 88 faces 1 tex
Resolution
3
Vertices
128
Faces
88
Height
0.9072

Textures

  • dz\structures\wrecks\ships\data\anchor_winch_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 38 verts 31 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
38
Faces
31
Height
0.8824

Named selections (4)

  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 12 pts · 10 faces
  • component07 10 pts · 9 faces

Materials

  • dz\data\data\penetration\iron.rvmat

Named properties (3)

Name Value
prefershadowvolume 0
sbsource shadowvolume
autocenter 0
Fire Geometry 404 verts 684 faces 0 tex 31 sel
Resolution
6.9999999760466E+15
Vertices
404
Faces
684
Height
0.9889

Named selections (31)

  • component01 10 pts · 16 faces
  • component02 16 pts · 28 faces
  • component03 32 pts · 60 faces
  • component04 8 pts · 12 faces
  • component05 7 pts · 10 faces
  • component06 8 pts · 12 faces
  • component07 11 pts · 18 faces
  • component08 16 pts · 28 faces
  • component09 10 pts · 16 faces
  • component10 6 pts · 8 faces
  • component11 6 pts · 8 faces
  • component12 6 pts · 8 faces
  • component13 16 pts · 28 faces
  • component14 8 pts · 12 faces
  • component15 12 pts · 20 faces
  • component16 10 pts · 16 faces
  • component17 12 pts · 20 faces
  • component18 8 pts · 12 faces
  • component19 12 pts · 20 faces
  • component20 24 pts · 44 faces
  • component21 8 pts · 12 faces
  • component22 16 pts · 28 faces
  • component23 16 pts · 28 faces
  • component24 11 pts · 18 faces
  • component25 32 pts · 60 faces
  • component26 17 pts · 30 faces
  • component27 12 pts · 20 faces
  • component28 8 pts · 12 faces
  • component29 10 pts · 16 faces
  • component30 16 pts · 28 faces
  • component31 20 pts · 36 faces
model.cfg
class CfgModels
{
	class TB_Elevator_winch
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TB_Elevator_winch 0

No Sections in model.cfg.

Textures 1
  • dz\structures\wrecks\ships\data\anchor_winch_mlod_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\wrecks\ships\data\anchor_winch_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\tenements\proxy\tb_elevator_winch.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\tenements\Proxy\TB_Elevator_winch.p3d — use the copy button in the page header to paste it elsewhere.