Overview
LODs
4
Vertices
9,213
Faces
6,534
Textures
1
Materials
3
Size (X × Y × Z)
22.040 × 23.597 × 16.397 m

ODOL v56 · 171,175 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 35

Size

size_x
22.040 m
size_y
23.597 m
size_z
16.397 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
17.027355194
geometrysphere
17.027355194
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-11.020000458, -11.798530579, -8.198554993
bboxmaxposition
11.020000458, 11.798529625, 8.198554993
bboxminvisual
-11.020000458, -11.798530579, -8.198554993
bboxmaxvisual
11.020000458, 11.798529625, 8.198554993

Centers

boundingcenter
-0.031200409, 9.811070442, 0.141435146
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometryfire
3
geometryview
3
Level of Detail 4
1.000 6,320 verts 4,504 faces 1 tex
Resolution
1
Vertices
6,320
Faces
4,504
Height
22.8917

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,994 verts 1,116 faces 1 tex
Resolution
2
Vertices
1,994
Faces
1,116
Height
22.8917

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 437 verts 228 faces 1 tex
Resolution
3
Vertices
437
Faces
228
Height
22.8917

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
View Geometry 462 verts 686 faces 0 tex 61 sel
Resolution
6.0000000561644E+15
Vertices
462
Faces
686
Height
23.4902

Named selections (61)

  • component01 6 pts · 10 faces
  • component02 6 pts · 10 faces
  • component03 6 pts · 10 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 4 pts · 4 faces
  • component08 8 pts · 12 faces
  • component09 4 pts · 4 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 6 pts · 8 faces
  • component40 6 pts · 8 faces
  • component41 6 pts · 8 faces
  • component42 6 pts · 8 faces
  • component43 6 pts · 8 faces
  • component44 6 pts · 8 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class TB_Small_Roof_Items
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TB_Small_Roof_Items 0

No Sections in model.cfg.

Textures 1
  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\tenements\proxy\tb_small_roof_items.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\tenements\Proxy\TB_Small_Roof_Items.p3d — use the copy button in the page header to paste it elsewhere.