Overview
rubble_bricks1.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,738
Faces
1,272
Textures
1
Materials
3
Size (X × Y × Z)
4.831 × 1.195 × 6.080 m

ODOL v56 · 50,974 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
4.831 m
size_y
1.195 m
size_z
6.080 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.205219984
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.41560173, -0.597305059, -3.039990187
bboxmaxposition
2.41560173, 0.597305059, 3.039990187
bboxminvisual
-2.41560173, -0.597305059, -3.039990187
bboxmaxvisual
2.41560173, 0.597305059, 3.039990187

Centers

boundingcenter
0.10471189, 0.363822013, 0.087832689
geometrycenter
-0.10471189, -0.363822013, -0.087832689
centerofmass
0, 0, 0
aimingcenter
-0.10471189, -0.363822013, -0.087832689

ByteIndices

geometry
3
geometryfire
6
geometryview
5
roadway
4
Level of Detail 7
1.000 802 verts 418 faces 0 tex
Resolution
1
Vertices
802
Faces
418
Height
1.1245

Materials

  • dz\structures\ruins\data\rubble_bricks_multi.rvmat
2.000 398 verts 205 faces 0 tex
Resolution
2
Vertices
398
Faces
205
Height
1.1198

Materials

  • dz\structures\ruins\data\rubble_bricks_multi.rvmat
3.000 76 verts 49 faces 0 tex
Resolution
3
Vertices
76
Faces
49
Height
1.1198

Materials

  • dz\structures\ruins\data\rubble_bricks_multi.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Roadway 28 verts 46 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
28
Faces
46
Height
1.0340

Textures

  • dz\surfaces\data\roadway\rubble_small_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 160 verts 150 faces 0 tex 20 sel
Resolution
6.0000000561644E+15
Vertices
160
Faces
150
Height
0.9869

Named selections (20)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 8 faces
  • component04 8 pts · 8 faces
  • component05 8 pts · 8 faces
  • component06 8 pts · 8 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 8 faces
  • component09 8 pts · 8 faces
  • component10 8 pts · 8 faces
  • component11 8 pts · 8 faces
  • component12 8 pts · 8 faces
  • component13 8 pts · 8 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 8 faces
  • component16 8 pts · 8 faces
  • component17 8 pts · 8 faces
  • component18 8 pts · 8 faces
  • component19 8 pts · 8 faces
  • component20 8 pts · 6 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
Fire Geometry 274 verts 404 faces 0 tex 36 sel
Resolution
6.9999999760466E+15
Vertices
274
Faces
404
Height
1.1674

Named selections (36)

  • component01 8 pts · 12 faces
  • component02 6 pts · 8 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 9 pts · 14 faces
  • component07 5 pts · 6 faces
  • component08 4 pts · 4 faces
  • component09 7 pts · 10 faces
  • component10 6 pts · 8 faces
  • component11 6 pts · 8 faces
  • component12 5 pts · 6 faces
  • component13 4 pts · 4 faces
  • component14 4 pts · 4 faces
  • component15 7 pts · 10 faces
  • component16 6 pts · 8 faces
  • component17 6 pts · 8 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 10 pts · 16 faces
  • component23 17 pts · 30 faces
  • component24 8 pts · 12 faces
  • component25 10 pts · 16 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 10 pts · 16 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Rubble_Bricks1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rubble_Bricks1 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\rubble_small_ext.paa
Materials 3
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\ruins\data\rubble_bricks_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\ruins\rubble_bricks1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\ruins\Rubble_Bricks1.p3d — use the copy button in the page header to paste it elsewhere.