Overview
Turntable preview of Bilboard_Everon.p3d
Experimental preview — Resolution1.000 · 588 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
1,293
Faces
836
Textures
3
Materials
5
Size (X × Y × Z)
6.012 × 5.500 × 1.281 m

CfgModels · Bilboard_Everon — Sections

  • advert

ODOL v56 · 41,091 bytes · Skeleton bones: 1 · Sections: 1

ODOL Flags 39

Size

size_x
6.012 m
size_y
5.500 m
size_z
1.281 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.121026039
geometrysphere
3.804825544
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
2000
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-3.005883217, -2.750000477, -0.64056468
bboxmaxposition
3.005883217, 2.750000477, 0.64056468
bboxminvisual
-3.005883217, -2.750000477, -0.64056468
bboxmaxvisual
3.005883217, 2.750000477, 0.64056468

Centers

boundingcenter
0.004298806, 1.749999523, 0.493335485
geometrycenter
-0.002316475, 0.5, 0
centerofmass
-0.008745057, -0.03218215, -0.19716607
aimingcenter
-0.002316475, 0.5, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 588 verts 298 faces 3 tex 1 sel
Resolution
1
Vertices
588
Faces
298
Height
5.5000

Named selections (1)

  • advert 4 pts · 2 faces

Textures

  • dz\structures\signs\billboards\data\bilboard_co.paa
  • dz\structures\signs\billboards\data\board_everon_co.paa
  • dz\structures\signs\billboards\data\plech_generic1_co.paa

Materials

  • dz\structures\signs\billboards\data\board_concrete.rvmat
  • dz\structures\signs\billboards\data\board_front.rvmat
  • dz\structures\signs\billboards\data\board_metal.rvmat
2.000 284 verts 142 faces 3 tex 1 sel
Resolution
2
Vertices
284
Faces
142
Height
5.5000

Named selections (1)

  • advert 4 pts · 2 faces

Textures

  • dz\structures\signs\billboards\data\bilboard_co.paa
  • dz\structures\signs\billboards\data\board_everon_co.paa
  • dz\structures\signs\billboards\data\plech_generic1_co.paa

Materials

  • dz\structures\signs\billboards\data\board_concrete.rvmat
  • dz\structures\signs\billboards\data\board_front.rvmat
  • dz\structures\signs\billboards\data\board_metal.rvmat
3.500 132 verts 66 faces 3 tex 1 sel
Resolution
3.5
Vertices
132
Faces
66
Height
5.5000

Named selections (1)

  • advert 12 pts · 2 faces

Textures

  • dz\structures\signs\billboards\data\bilboard_co.paa
  • dz\structures\signs\billboards\data\board_everon_co.paa
  • dz\structures\signs\billboards\data\plech_generic1_co.paa

Materials

  • dz\structures\signs\billboards\data\board_concrete.rvmat
  • dz\structures\signs\billboards\data\board_front.rvmat
  • dz\structures\signs\billboards\data\board_metal.rvmat
7.000 72 verts 36 faces 3 tex 1 sel
Resolution
7
Vertices
72
Faces
36
Height
5.5000

Named selections (1)

  • advert 8 pts · 2 faces

Textures

  • dz\structures\signs\billboards\data\bilboard_co.paa
  • dz\structures\signs\billboards\data\board_everon_co.paa
  • dz\structures\signs\billboards\data\plech_generic1_co.paa

Materials

  • dz\structures\signs\billboards\data\board_concrete.rvmat
  • dz\structures\signs\billboards\data\board_front.rvmat
  • dz\structures\signs\billboards\data\board_metal.rvmat
Geometry 40 verts 30 faces 0 tex 5 sel
Resolution
9999999827968
Vertices
40
Faces
30
Height
4.5000

Named selections (5)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces

Named properties (2)

Name Value
damage no
class house
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

View Geometry 40 verts 60 faces 0 tex 5 sel
Resolution
6.0000000561644E+15
Vertices
40
Faces
60
Height
5.4884

Named selections (5)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
Fire Geometry 136 verts 204 faces 0 tex 17 sel
Resolution
6.9999999760466E+15
Vertices
136
Faces
204
Height
5.5000

Named selections (17)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton_Billboard
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"advert",""};
	};
};
class CfgModels
{
	class Bilboard_Everon
	{
		SkeletonName="Skeleton_Billboard";
		Sections[]={"advert"};
	};
};
CfgSkeletons · Skeleton_Billboard 1
BoneParent
advert —
CfgModels · Bilboard_Everon 1
  • advert
Textures 3
  • dz\structures\signs\billboards\data\bilboard_co.paa
  • dz\structures\signs\billboards\data\board_everon_co.paa
  • dz\structures\signs\billboards\data\plech_generic1_co.paa
Materials 5
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\signs\billboards\data\board_concrete.rvmat
  • dz\structures\signs\billboards\data\board_front.rvmat
  • dz\structures\signs\billboards\data\board_metal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\signs\billboards\bilboard_everon.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\signs\billboards\Bilboard_Everon.p3d — use the copy button in the page header to paste it elsewhere.