Overview
Turntable preview of Sign_Decal_AFS_19.p3d
Experimental preview — Resolution0.000 · 8 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
1
Vertices
8
Faces
2
Textures
2
Materials
1
Size (X × Y × Z)
1.473 × 1.055 × 0.000 m

ODOL v56 · 2,049 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
1.473 m
size_y
1.055 m
size_z
0.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
0
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.609583855
boundingsphere
0.905941904
geometrysphere
0.905941904
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.736363232, -0.527730942, -0.00000006
bboxmaxposition
0.736363232, 0.527730942, 0.00000006
bboxminvisual
-0.736363232, -0.527730942, -0.00000006
bboxmaxvisual
0.736363232, 0.527730942, 0.00000006

Centers

boundingcenter
0.001517832, 0.664013863, -0.001486957
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
0.000 8 verts 2 faces 2 tex
Resolution
0
Vertices
8
Faces
2
Height
1.0555

Textures

  • dz\structures\signs\misc\data\airfield_shelter_n1_ca.paa
  • dz\structures\signs\misc\data\airfield_shelter_n9_ca.paa

Materials

  • dz\data\data\default.rvmat
model.cfg
class CfgModels
{
	class Sign_Decal_AFS_19
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sign_Decal_AFS_19 0

No Sections in model.cfg.

Textures 2
  • dz\structures\signs\misc\data\airfield_shelter_n1_ca.paa
  • dz\structures\signs\misc\data\airfield_shelter_n9_ca.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\signs\misc\sign_decal_afs_19.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\signs\Misc\Sign_Decal_AFS_19.p3d — use the copy button in the page header to paste it elsewhere.