Overview
Turntable preview of Sign_Roof_Kolgaz.p3d
Experimental preview — Resolution1.000 · 1,004 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
1,823
Faces
1,378
Textures
1
Materials
2
Size (X × Y × Z)
8.596 × 1.836 × 1.062 m

ODOL v56 · 41,102 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
8.596 m
size_y
1.836 m
size_z
1.062 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.425413609
geometrysphere
4.407188892
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10
massreciprocal
0.100000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-4.297830105, -0.918108284, -0.530845463
bboxmaxposition
4.297830105, 0.918108344, 0.530845404
bboxminvisual
-4.297830105, -0.918108284, -0.530845463
bboxmaxvisual
4.297830105, 0.918108344, 0.530845404

Centers

boundingcenter
-0.048591137, 0.602428436, 0.828288317
geometrycenter
0.019452333, 0.00000003, 0.005606711
centerofmass
0.019452287, -0.000000024, -0.219226196
aimingcenter
0.019452333, 0.00000003, 0.005606711

ByteIndices

memory
3
geometry
2
geometryfire
5
geometryview
4
Level of Detail 6
1.000 1,004 verts 560 faces 1 tex
Resolution
1
Vertices
1,004
Faces
560
Height
1.7586

Textures

  • dz\structures\signs\misc\data\citysigns_co.paa

Materials

  • dz\structures\signs\misc\data\citysigns.rvmat

Named properties (2)

Name Value
map building
damage no
2.000 362 verts 134 faces 1 tex
Resolution
2
Vertices
362
Faces
134
Height
1.7646

Textures

  • dz\structures\signs\misc\data\citysigns_co.paa

Materials

  • dz\structures\signs\misc\data\citysigns.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
1.8362

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (2)

Name Value
damage no
canclimb 0
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
1.8362

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 440 verts 660 faces 0 tex 55 sel
Resolution
6.9999999760466E+15
Vertices
440
Faces
660
Height
1.7586

Named selections (55)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 6 pts · 8 faces
  • component14 8 pts · 12 faces
  • component15 6 pts · 8 faces
  • component16 10 pts · 16 faces
  • component17 8 pts · 12 faces
  • component18 9 pts · 14 faces
  • component19 8 pts · 12 faces
  • component20 7 pts · 10 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 10 pts · 16 faces
  • component39 6 pts · 8 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 10 pts · 16 faces
  • component44 10 pts · 16 faces
  • component45 6 pts · 8 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Sign_Roof_Kolgaz
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sign_Roof_Kolgaz 0

No Sections in model.cfg.

Textures 1
  • dz\structures\signs\misc\data\citysigns_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\signs\misc\data\citysigns.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\signs\misc\sign_roof_kolgaz.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\signs\Misc\Sign_Roof_Kolgaz.p3d — use the copy button in the page header to paste it elsewhere.