Overview
Turntable preview of Castle_Stairs_Top_nolc.p3d
Experimental preview — Resolution1.000 · 1,103 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
2,408
Faces
1,331
Textures
3
Materials
3
Size (X × Y × Z)
8.796 × 17.151 × 2.803 m

ODOL v56 · 70,146 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
8.796 m
size_y
17.151 m
size_z
2.803 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.452334404
geometrysphere
9.737176895
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
2528.041259766
massreciprocal
0.000395563
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-4.398179054, -8.575300217, -1.40141952
bboxmaxposition
4.398179531, 8.575300217, 1.40141964
bboxminvisual
-4.398179054, -8.575300217, -1.40141952
bboxmaxvisual
4.398179531, 8.575300217, 1.40141964

Centers

boundingcenter
5.0465312, 3.575300217, 1.175940514
geometrycenter
0.003539085, 0, 0.00000006
centerofmass
0.705914259, 5.15278101, -1.011217117
aimingcenter
0.003539085, 0, 0.00000006

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 1,103 verts 286 faces 1 tex
Resolution
1
Vertices
1,103
Faces
286
Height
17.1495

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 543 verts 175 faces 1 tex
Resolution
2
Vertices
543
Faces
175
Height
17.1321

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat
3.000 192 verts 49 faces 1 tex
Resolution
3
Vertices
192
Faces
49
Height
15.6720

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat
Geometry 96 verts 144 faces 0 tex 12 sel
Resolution
9999999827968
Vertices
96
Faces
144
Height
17.1506

Named selections (12)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces

Named properties (1)

Name Value
damage no
Memory 6 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
6
Faces
0
Height
3.0215

Named selections (2)

Roadway 11 verts 4 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
11
Faces
4
Height
6.1896

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
View Geometry 49 verts 61 faces 0 tex 5 sel
Resolution
6.0000000561644E+15
Vertices
49
Faces
61
Height
15.7222

Named selections (5)

  • component02 17 pts · 17 faces
  • component04 8 pts · 8 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood_desk.rvmat
Fire Geometry 408 verts 612 faces 0 tex 51 sel
Resolution
6.9999999760466E+15
Vertices
408
Faces
612
Height
17.1495

Named selections (51)

  • component125 8 pts · 12 faces
  • component127 8 pts · 12 faces
  • component135 8 pts · 12 faces
  • component136 8 pts · 12 faces
  • component137 8 pts · 12 faces
  • component138 8 pts · 12 faces
  • component140 8 pts · 12 faces
  • component141 8 pts · 12 faces
  • component142 8 pts · 12 faces
  • component143 8 pts · 12 faces
  • component144 8 pts · 12 faces
  • component145 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Castle_Stairs_Top_nolc
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Stairs_Top_nolc 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\wood\wall\woodbalk_light1_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 3
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\specific\castles\data\castle_stairs_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_stairs_top_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_Stairs_Top_nolc.p3d — use the copy button in the page header to paste it elsewhere.