Overview
castle_walls_end.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
2,653
Faces
2,422
Textures
2
Materials
4
Size (X × Y × Z)
5.696 × 5.007 × 4.317 m

ODOL v56 · 82,146 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 41

Size

size_x
5.696 m
size_y
5.007 m
size_z
4.317 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.81223464
geometrysphere
3.595229149
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-2.847801447, -2.503455162, -2.158502817
bboxmaxposition
2.847801447, 2.503455162, 2.158502817
bboxminvisual
-2.847801447, -2.503455162, -2.158502817
bboxmaxvisual
2.847801447, 2.503455162, 2.158502817

Centers

boundingcenter
2.771498442, 1.050815105, 0.478627205
geometrycenter
-0.029511333, 0.226320028, -0.296087712
centerofmass
0.311372608, 0.013284641, -0.318305612
aimingcenter
-0.029511333, 0.226320028, -0.296087712

ByteIndices

memory
4
geometry
3
geometryfire
8
geometryview
7
landcontact
5
roadway
6
Level of Detail 9
1.000 871 verts 473 faces 0 tex
Resolution
1
Vertices
871
Faces
473
Height
4.5543

Materials

  • dz\structures\specific\castles\data\castle_06.rvmat
2.000 476 verts 241 faces 0 tex
Resolution
2
Vertices
476
Faces
241
Height
4.5543

Materials

  • dz\structures\specific\castles\data\castle_06.rvmat
4.000 223 verts 108 faces 1 tex
Resolution
4
Vertices
223
Faces
108
Height
4.5168

Textures

  • dz\structures\specific\castles\data\castle_mlod_03_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 74 verts 116 faces 0 tex 5 sel
Resolution
9999999827968
Vertices
74
Faces
116
Height
4.5543

Named selections (5)

  • component01 9 pts · 14 faces
  • component02 18 pts · 32 faces
  • component03 17 pts · 25 faces
  • component04 18 pts · 25 faces
  • component05 12 pts · 20 faces

Named properties (4)

Name Value
class house
placement slopelandcontact
map house
damage no
Memory 74 verts 116 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
74
Faces
116
Height
4.5543

Named selections (5)

Named properties (4)

Name Value
class house
placement slopelandcontact
map house
damage no
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
Roadway 75 verts 59 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
75
Faces
59
Height
2.6425

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 153 verts 215 faces 0 tex 13 sel
Resolution
6.0000000561644E+15
Vertices
153
Faces
215
Height
4.5543

Named selections (13)

  • component01 14 pts · 19 faces
  • component02 14 pts · 19 faces
  • component03 14 pts · 19 faces
  • component04 9 pts · 14 faces
  • component05 13 pts · 19 faces
  • component06 12 pts · 15 faces
  • component07 17 pts · 25 faces
  • component08 11 pts · 18 faces
  • component09 9 pts · 13 faces
  • component10 12 pts · 17 faces
  • component11 8 pts · 8 faces
  • component12 10 pts · 14 faces
  • component13 10 pts · 15 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
Fire Geometry 705 verts 1,094 faces 0 tex 79 sel
Resolution
6.9999999760466E+15
Vertices
705
Faces
1,094
Height
4.5543

Named selections (79)

  • component01 13 pts · 22 faces
  • component02 7 pts · 10 faces
  • component03 12 pts · 20 faces
  • component04 10 pts · 16 faces
  • component05 6 pts · 8 faces
  • component06 6 pts · 8 faces
  • component07 9 pts · 14 faces
  • component08 13 pts · 22 faces
  • component09 10 pts · 16 faces
  • component10 7 pts · 10 faces
  • component11 10 pts · 16 faces
  • component12 10 pts · 16 faces
  • component13 6 pts · 8 faces
  • component14 21 pts · 38 faces
  • component15 7 pts · 10 faces
  • component16 7 pts · 10 faces
  • component17 9 pts · 14 faces
  • component18 14 pts · 24 faces
  • component19 9 pts · 14 faces
  • component20 7 pts · 10 faces
  • component21 14 pts · 24 faces
  • component22 6 pts · 8 faces
  • component23 14 pts · 24 faces
  • component24 12 pts · 20 faces
  • component25 10 pts · 16 faces
  • component26 7 pts · 10 faces
  • component27 5 pts · 6 faces
  • component28 7 pts · 10 faces
  • component29 6 pts · 8 faces
  • component30 8 pts · 12 faces
  • component31 12 pts · 20 faces
  • component32 6 pts · 8 faces
  • component33 11 pts · 18 faces
  • component34 7 pts · 10 faces
  • component35 6 pts · 8 faces
  • component36 10 pts · 16 faces
  • component37 8 pts · 12 faces
  • component38 10 pts · 16 faces
  • component39 8 pts · 12 faces
  • component40 11 pts · 18 faces
  • component41 13 pts · 22 faces
  • component42 9 pts · 14 faces
  • component43 8 pts · 12 faces
  • component44 9 pts · 14 faces
  • component45 7 pts · 10 faces
  • component46 6 pts · 8 faces
  • component47 11 pts · 18 faces
  • component48 8 pts · 12 faces
  • component49 9 pts · 14 faces
  • component50 9 pts · 14 faces
  • component51 6 pts · 8 faces
  • component52 12 pts · 20 faces
  • component53 10 pts · 16 faces
  • component54 8 pts · 12 faces
  • component55 5 pts · 6 faces
  • component56 13 pts · 22 faces
  • component57 9 pts · 14 faces
  • component58 6 pts · 8 faces
  • component59 10 pts · 16 faces
  • component60 9 pts · 14 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 7 pts · 10 faces
  • component64 6 pts · 8 faces
  • component65 8 pts · 12 faces
  • component66 4 pts · 4 faces
  • component67 11 pts · 18 faces
  • component68 9 pts · 14 faces
  • component69 6 pts · 8 faces
  • component70 8 pts · 12 faces
  • component71 5 pts · 6 faces
  • component72 8 pts · 12 faces
  • component73 8 pts · 12 faces
  • component74 12 pts · 20 faces
  • component75 10 pts · 16 faces
  • component76 9 pts · 14 faces
  • component77 11 pts · 18 faces
  • component78 11 pts · 18 faces
  • component79 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Castle_WallS_End
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_WallS_End 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\castles\data\castle_mlod_03_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\specific\castles\data\castle_06.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_walls_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_WallS_End.p3d — use the copy button in the page header to paste it elsewhere.