Overview
Turntable preview of Cemetery_Fence3.p3d
Experimental preview — Resolution1.000 · 3,052 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
6,761
Faces
4,314
Textures
1
Materials
3
Size (X × Y × Z)
1.597 × 1.038 × 2.696 m

ODOL v56 · 142,384 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.597 m
size_y
1.038 m
size_z
2.696 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.631721854
geometrysphere
1.646354556
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
1000.001647949
massreciprocal
0.000999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.798267245, -0.519138515, -1.347943544
bboxmaxposition
0.798267245, 0.519138515, 1.347943544
bboxminvisual
-0.798267245, -0.519138515, -1.347943544
bboxmaxvisual
0.798267245, 0.519138515, 1.347943544

Centers

boundingcenter
-0.022303134, 0.132695496, 0.010046542
geometrycenter
0.000879169, 0, 0.003508449
centerofmass
-0.001619283, -0.063918598, 0.095428728
aimingcenter
0.000879169, 0, 0.003508449

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 3,052 verts 1,960 faces 1 tex
Resolution
1
Vertices
3,052
Faces
1,960
Height
1.0253

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_3_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_fence_3.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,981 verts 960 faces 1 tex
Resolution
2
Vertices
1,981
Faces
960
Height
1.0253

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_3_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 817 verts 512 faces 1 tex
Resolution
3
Vertices
817
Faces
512
Height
1.0253

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_3_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 359 verts 166 faces 1 tex
Resolution
4
Vertices
359
Faces
166
Height
0.3524

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_3_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 392 verts 596 faces 0 tex 47 sel
Resolution
9999999827968
Vertices
392
Faces
596
Height
1.0383

Named selections (47)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 10 pts · 16 faces
  • component41 10 pts · 16 faces
  • component42 10 pts · 16 faces
  • component43 10 pts · 16 faces
  • component44 10 pts · 16 faces
  • component45 10 pts · 16 faces
  • component46 10 pts · 16 faces
  • component47 10 pts · 16 faces
View Geometry 24 verts 18 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
18
Height
0.2623

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
Fire Geometry 136 verts 102 faces 0 tex 17 sel
Resolution
6.9999999760466E+15
Vertices
136
Faces
102
Height
0.2016

Named selections (17)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Cemetery_Fence3
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Fence3 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\cemetery_fence_3_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_fence_3.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_fence3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Fence3.p3d — use the copy button in the page header to paste it elsewhere.