Overview
Turntable preview of Cemetery_Fence4.p3d
Experimental preview — Resolution1.000 · 1,378 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
3,054
Faces
3,298
Textures
1
Materials
3
Size (X × Y × Z)
1.329 × 1.108 × 2.570 m

ODOL v56 · 97,856 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.329 m
size_y
1.108 m
size_z
2.570 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.498529196
geometrysphere
1.549267173
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.664615512, -0.554102004, -1.285101533
bboxmaxposition
0.664615512, 0.554102004, 1.285101533
bboxminvisual
-0.664615512, -0.554102004, -1.285101533
bboxmaxvisual
0.664615512, 0.554102004, 1.285101533

Centers

boundingcenter
-0.028452486, 0.167315006, -0.331178516
geometrycenter
0, 0, 0
centerofmass
-0.02603583, 0.416351795, -0.004097185
aimingcenter
0, 0, 0

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 1,378 verts 1,652 faces 1 tex
Resolution
1
Vertices
1,378
Faces
1,652
Height
1.1082

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_4_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_fence_4.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 652 verts 684 faces 1 tex
Resolution
2
Vertices
652
Faces
684
Height
1.1067

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_4_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 396 verts 268 faces 1 tex
Resolution
3
Vertices
396
Faces
268
Height
1.1067

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_4_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 180 verts 130 faces 1 tex
Resolution
4
Vertices
180
Faces
130
Height
1.1064

Textures

  • dz\structures\specific\cemeteries\data\cemetery_fence_4_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 304 verts 456 faces 0 tex 38 sel
Resolution
9999999827968
Vertices
304
Faces
456
Height
1.1082

Named selections (38)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
View Geometry 24 verts 18 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
18
Height
0.3890

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
Fire Geometry 120 verts 90 faces 0 tex 15 sel
Resolution
6.9999999760466E+15
Vertices
120
Faces
90
Height
0.2148

Named selections (15)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Cemetery_Fence4
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Fence4 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\cemetery_fence_4_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_fence_4.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_fence4.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Fence4.p3d — use the copy button in the page header to paste it elsewhere.