Overview
Turntable preview of Cemetery_Grave3.p3d
Experimental preview — Resolution1.000 · 373 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
627
Faces
466
Textures
2
Materials
4
Size (X × Y × Z)
2.037 × 0.611 × 3.189 m

ODOL v56 · 23,012 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
2.037 m
size_y
0.611 m
size_z
3.189 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.914818287
geometrysphere
1.276183128
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.018630028, -0.305573523, -1.59448874
bboxmaxposition
1.018630028, 0.305573523, 1.59448874
bboxminvisual
-1.018630028, -0.305573523, -1.59448874
bboxmaxvisual
1.018630028, 0.305573523, 1.59448874

Centers

boundingcenter
-0.048910201, -0.080872506, 0.005134344
geometrycenter
-0.006650805, -0.015967503, 0.046555638
centerofmass
-0.007076181, -0.017690131, 0.048738163
aimingcenter
-0.006650805, -0.015967503, 0.046555638

ByteIndices

geometry
3
geometryfire
6
geometryview
5
roadway
4
Level of Detail 7
1.000 373 verts 310 faces 1 tex
Resolution
1
Vertices
373
Faces
310
Height
0.6111

Textures

  • dz\structures\specific\cemeteries\data\cemetery_grave_3_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_grave_3.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 138 verts 80 faces 1 tex
Resolution
2
Vertices
138
Faces
80
Height
0.6082

Textures

  • dz\structures\specific\cemeteries\data\cemetery_grave_3_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 68 verts 36 faces 1 tex
Resolution
3
Vertices
68
Faces
36
Height
0.6082

Textures

  • dz\structures\specific\cemeteries\data\cemetery_grave_3_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.5792

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
drawimportance 0.1
Roadway 8 verts 10 faces 1 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
8
Faces
10
Height
0.5794

Named selections (1)

  • component01 8 pts · 10 faces

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.5792

Named selections (1)

  • component01 8 pts · 6 faces
Fire Geometry 24 verts 18 faces 0 tex 3 sel
Resolution
6.9999999760466E+15
Vertices
24
Faces
18
Height
0.6082

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class Cemetery_Grave3
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Grave3 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\cemeteries\data\cemetery_grave_3_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_grave_3.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_grave3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Grave3.p3d — use the copy button in the page header to paste it elsewhere.