Overview
Turntable preview of Cemetery_Tombstone6.p3d
Experimental preview — Resolution1.000 · 294 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
5
Vertices
402
Faces
339
Textures
1
Materials
3
Size (X × Y × Z)
0.449 × 1.192 × 0.296 m

ODOL v56 · 16,220 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.449 m
size_y
1.192 m
size_z
0.296 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.651818871
geometrysphere
0.650086284
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
200.000030518
massreciprocal
0.004999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.224291012, -0.59592998, -0.148021013
bboxmaxposition
0.224291012, 0.59592998, 0.148021013
bboxminvisual
-0.224291012, -0.59592998, -0.148021013
bboxmaxvisual
0.224291012, 0.59592998, 0.148021013

Centers

boundingcenter
-0.001315996, 0.207630008, 0.002792001
geometrycenter
0.001394488, 0.000051498, -0.000142001
centerofmass
0.000948129, 0.05293937, -0.000062298
aimingcenter
0.001394488, 0.000051498, -0.000142001

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 294 verts 258 faces 1 tex
Resolution
1
Vertices
294
Faces
258
Height
1.1919

Textures

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_6_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_6.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 58 verts 30 faces 1 tex
Resolution
2
Vertices
58
Faces
30
Height
1.1883

Textures

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_6_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 14 verts 15 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
14
Faces
15
Height
1.1883

Named selections (1)

  • component01 14 pts · 15 faces

Named properties (1)

Name Value
drawimportance 0.1
View Geometry 14 verts 15 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
14
Faces
15
Height
1.1883

Named selections (1)

  • component01 14 pts · 15 faces
Fire Geometry 22 verts 21 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
22
Faces
21
Height
1.1883

Named selections (2)

  • component01 10 pts · 11 faces
  • component02 12 pts · 10 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Cemetery_Tombstone6
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Tombstone6 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\cemetery_tombstone_6_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_tombstone_6.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_tombstone6.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Tombstone6.p3d — use the copy button in the page header to paste it elsewhere.