Overview
LODs
4
Vertices
1,014
Faces
651
Textures
1
Materials
2
Size (X × Y × Z)
0.149 × 2.251 × 1.327 m

ODOL v56 · 23,131 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.149 m
size_y
2.251 m
size_z
1.327 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.659201622
geometrysphere
1.287966609
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
80
massreciprocal
0.0125
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.116665535, -1.097009063, -0.140055001
bboxmaxposition
0.032570601, 1.153975248, 1.187381029
bboxminvisual
-0.116665535, -1.097009063, -0.140055001
bboxmaxvisual
0.032570601, 1.153975248, 1.187381029

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.0510941, 0.028862596, 0.555089056
centerofmass
-0.051094115, 0.02886262, 0.555089116
aimingcenter
-0.0510941, 0.028862596, 0.555089056

ByteIndices

geometry
2
geometryfire
3
geometryview
2
Level of Detail 4
0.000 878 verts 537 faces 1 tex
Resolution
0
Vertices
878
Faces
537
Height
2.2500

Textures

  • dz\structures\specific\prison\data\prison_maincastle_in2_doors_co.paa

Materials

  • dz\structures\specific\prison\data\maincastle_s2_int_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 96 verts 60 faces 1 tex
Resolution
1
Vertices
96
Faces
60
Height
2.2500

Textures

  • dz\structures\specific\prison\data\prison_maincastle_in2_doors_co.paa

Materials

  • dz\structures\specific\prison\data\maincastle_s2_int_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
2.2502

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
autocenter 0
Fire Geometry 32 verts 48 faces 0 tex 4 sel
Resolution
6.9999999760466E+15
Vertices
32
Faces
48
Height
2.2507

Named selections (4)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Prison_MainCastle_celldoors
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Prison_MainCastle_celldoors 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\prison\data\prison_maincastle_in2_doors_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\specific\prison\data\maincastle_s2_int_doors.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\prison\proxy\prison_maincastle_celldoors.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Prison\Proxy\Prison_MainCastle_celldoors.p3d — use the copy button in the page header to paste it elsewhere.