Overview
Turntable preview of Wall_Fen1_5_2_nolc.p3d
Experimental preview — Resolution0.000 · 470 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
633
Faces
392
Textures
3
Materials
6
Size (X × Y × Z)
5.051 × 3.095 × 0.174 m

ODOL v56 · 28,658 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
5.051 m
size_y
3.095 m
size_z
0.174 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.294905186
boundingsphere
2.961139441
geometrysphere
2.693855047
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
18.181818008
massreciprocal
0.055
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.525500298, -1.547459602, -0.087173402
bboxmaxposition
2.525500298, 1.547459602, 0.087173402
bboxminvisual
-2.525500298, -1.547459602, -0.087173402
bboxmaxvisual
2.525500298, 1.547459602, 0.087173402

Centers

boundingcenter
-0.024500012, 0.647460461, 0.0248126
geometrycenter
0.024499893, 0.454428256, -0.015590772
centerofmass
0.024499845, 0.454428196, -0.01559077
aimingcenter
0.024499893, 0.454428256, -0.015590772

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
0.000 470 verts 246 faces 3 tex
Resolution
0
Vertices
470
Faces
246
Height
3.0949

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa

Materials

  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
  • dz\structures\walls\data\wall_fen1_03.rvmat
1.000 84 verts 41 faces 2 tex
Resolution
1
Vertices
84
Faces
41
Height
3.0949

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa

Materials

  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
2.000 8 verts 3 faces 1 tex
Resolution
2
Vertices
8
Faces
3
Height
2.0130

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
2.0038

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (3)

Name Value
damage no
physlayer fence
drawimportance 0.1
Memory 9 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
9
Faces
0
Height
0.9019

Named selections (1)

View Geometry 23 verts 42 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
23
Faces
42
Height
3.0949

Named selections (1)

  • component01 23 pts · 42 faces
Fire Geometry 31 verts 48 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
31
Faces
48
Height
3.0949

Named selections (2)

  • component01 23 pts · 42 faces
  • component02 8 pts · 6 faces

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgModels
{
	class Wall_Fen1_5_2_nolc
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Fen1_5_2_nolc 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
  • dz\structures\walls\data\wall_fen1_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fen1_5_2_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Fen1_5_2_nolc.p3d — use the copy button in the page header to paste it elsewhere.