Overview
Turntable preview of Wall_Fen1_5_Hole.p3d
Experimental preview — Resolution0.000 · 564 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
999
Faces
698
Textures
3
Materials
6
Size (X × Y × Z)
5.059 × 3.178 × 2.231 m

ODOL v56 · 42,006 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
5.059 m
size_y
3.178 m
size_z
2.231 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.338861227
boundingsphere
2.986576796
geometrysphere
2.947577715
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.529575348, -1.588944435, -1.11563015
bboxmaxposition
2.529575348, 1.588944554, 1.11563015
bboxminvisual
-2.529575348, -1.588944435, -1.11563015
bboxmaxvisual
2.529575348, 1.588944554, 1.11563015

Centers

boundingcenter
-0.02878511, 0.688945413, 0.011910021
geometrycenter
-0.015641928, 0.449999571, -0.080663025
centerofmass
0.063676372, -0.092909321, 0.015541502
aimingcenter
-0.015641928, 0.449999571, -0.080663025

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
0.000 564 verts 315 faces 3 tex
Resolution
0
Vertices
564
Faces
315
Height
3.0949

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa

Materials

  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
  • dz\structures\walls\data\wall_fen1_03.rvmat
1.000 268 verts 183 faces 2 tex
Resolution
1
Vertices
268
Faces
183
Height
3.0949

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa

Materials

  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
2.000 66 verts 58 faces 1 tex
Resolution
2
Vertices
66
Faces
58
Height
2.0931

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 36 verts 50 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
36
Faces
50
Height
2.2779

Named selections (4)

  • component01 10 pts · 16 faces
  • component02 10 pts · 16 faces
  • component03 8 pts · 9 faces
  • component04 8 pts · 9 faces

Named properties (4)

Name Value
damage no
placement slopelandcontact
physlayer fence
drawimportance 0.1
Memory 9 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
9
Faces
0
Height
0.6707

Named selections (1)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 23 verts 42 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
23
Faces
42
Height
3.0949

Named selections (1)

  • component01 23 pts · 42 faces

Materials

  • dz\data\data\penetration\iron.rvmat
Fire Geometry 31 verts 50 faces 0 tex 3 sel
Resolution
6.9999999760466E+15
Vertices
31
Faces
50
Height
3.0949

Named selections (3)

  • component01 23 pts · 42 faces
  • component02 4 pts · 4 faces
  • component03 4 pts · 4 faces

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgModels
{
	class Wall_Fen1_5_Hole
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Fen1_5_Hole 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
  • dz\structures\walls\data\wall_fen1_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fen1_5_hole.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Fen1_5_Hole.p3d — use the copy button in the page header to paste it elsewhere.