Overview
Turntable preview of Wall_Fen2_Pole.p3d
Experimental preview — Resolution1.000 · 68 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
181
Faces
131
Textures
1
Materials
2
Size (X × Y × Z)
0.111 × 2.344 × 0.363 m

ODOL v56 · 12,816 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.111 m
size_y
2.344 m
size_z
0.363 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.18732512
geometrysphere
1.174703836
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.055580854, -1.172030091, -0.181651726
bboxmaxposition
0.055580854, 1.172030091, 0.181651741
bboxminvisual
-0.055580854, -1.172030091, -0.181651726
bboxmaxvisual
0.055580854, 1.172030091, 0.181651741

Centers

boundingcenter
-0.010326385, 1.118340135, -0.114758685
geometrycenter
0, 0.012787998, 0.000000007
centerofmass
0, 0.43087399, 0.053836174
aimingcenter
0, 0.012787998, 0.000000007

ByteIndices

geometry
4
geometryfire
5
geometryview
4
Level of Detail 6
1.000 68 verts 56 faces 1 tex
Resolution
1
Vertices
68
Faces
56
Height
2.3441

Textures

  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa

Materials

  • dz\data\data\default.rvmat
3.500 42 verts 30 faces 1 tex
Resolution
3.5
Vertices
42
Faces
30
Height
2.3441

Textures

  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa

Materials

  • dz\data\data\default.rvmat
7.000 31 verts 20 faces 1 tex
Resolution
7
Vertices
31
Faces
20
Height
2.3441

Textures

  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa

Materials

  • dz\data\data\default.rvmat
10.000 18 verts 8 faces 1 tex
Resolution
10
Vertices
18
Faces
8
Height
2.3375

Textures

  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 12 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
16
Faces
12
Height
2.3185

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces

Named properties (2)

Name Value
damage no
canclimb 0
Fire Geometry 6 verts 5 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
6
Faces
5
Height
2.0152

Named selections (1)

  • component01 6 pts · 5 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Wall_Fen2_Pole
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Fen2_Pole 0

No Sections in model.cfg.

Textures 1
  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fen2_pole.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Fen2_Pole.p3d — use the copy button in the page header to paste it elsewhere.