Overview
Turntable preview of Wall_GarbCont.p3d
Experimental preview — Resolution1.000 · 44 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
5
Vertices
108
Faces
107
Textures
1
Materials
3
Size (X × Y × Z)
0.150 × 1.600 × 1.010 m

ODOL v56 · 7,816 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.150 m
size_y
1.600 m
size_z
1.010 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.948643863
geometrysphere
0.948288023
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
250
massreciprocal
0.004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.075000003, -0.800000012, -0.505000114
bboxmaxposition
0.07500001, 0.800000072, 0.505000114
bboxminvisual
-0.075000003, -0.800000012, -0.505000114
bboxmaxvisual
0.07500001, 0.800000072, 0.505000114

Centers

boundingcenter
-0.070000008, 0.799999952, -0.504999876
geometrycenter
-0.004999932, 0.00000003, 0
centerofmass
-0.004999974, 0.000000031, 0
aimingcenter
-0.004999932, 0.00000003, 0

ByteIndices

geometry
2
geometryfire
4
geometryview
4
roadway
3
Level of Detail 5
1.000 44 verts 44 faces 1 tex
Resolution
1
Vertices
44
Faces
44
Height
1.6000

Textures

  • dz\structures\walls\data\ohrada_popelnice_co.paa

Materials

  • dz\structures\walls\data\ohrada_popelnice.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 28 verts 12 faces 1 tex
Resolution
2
Vertices
28
Faces
12
Height
1.5850

Textures

  • dz\structures\walls\data\ohrada_popelnice_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.6000

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
damage no
Roadway 4 verts 1 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1
View Geometry 24 verts 44 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
44
Height
1.6000

Named selections (1)

  • component01 24 pts · 44 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Wall_GarbCont
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_GarbCont 0

No Sections in model.cfg.

Textures 1
  • dz\structures\walls\data\ohrada_popelnice_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\walls\data\ohrada_popelnice.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_garbcont.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_GarbCont.p3d — use the copy button in the page header to paste it elsewhere.