Overview
wall_gate_cgry.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
1,010
Faces
531
Textures
2
Materials
3
Size (X × Y × Z)
5.030 × 5.995 × 4.461 m

ODOL v56 · 31,422 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.030 m
size_y
5.995 m
size_z
4.461 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.961915731
geometrysphere
3.954559803
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
3749.997558594
massreciprocal
0.000266667
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
no

Bounds

bboxminposition
-2.514985561, -2.997591496, -2.230276823
bboxmaxposition
2.514985561, 2.997591496, 2.230276823
bboxminvisual
-2.514985561, -2.997591496, -2.230276823
bboxmaxvisual
2.514985561, 2.997591496, 2.230276823

Centers

boundingcenter
0.51700455, 1.718819737, -0.167642355
geometrycenter
0.000330448, -0.016159654, -0.039680183
centerofmass
0.012831204, 1.168768883, -0.043331105
aimingcenter
0.000330448, -0.016159654, -0.039680183

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
roadway
6
paths
7
Level of Detail 10
1.000 363 verts 136 faces 0 tex
Resolution
1
Vertices
363
Faces
136
Height
5.9613

Materials

  • dz\structures\walls\data\brana02nodoor_multi.rvmat
2.000 170 verts 58 faces 0 tex
Resolution
2
Vertices
170
Faces
58
Height
5.9613

Materials

  • dz\structures\walls\data\brana02nodoor_multi.rvmat
3.000 130 verts 43 faces 1 tex
Resolution
3
Vertices
130
Faces
43
Height
5.8006

Textures

  • dz\structures\walls\data\brana01_co.paa

Materials

  • dz\data\data\default.rvmat
4.000 40 verts 16 faces 1 tex
Resolution
4
Vertices
40
Faces
16
Height
5.8006

Textures

  • dz\structures\walls\data\brana01_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 54 verts 80 faces 0 tex 7 sel
Resolution
9999999827968
Vertices
54
Faces
80
Height
5.9629

Named selections (7)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 6 pts · 8 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces

Named properties (2)

Name Value
damage no
map fence
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

Roadway 14 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
14
Faces
4
Height
0.6735

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
Paths 14 verts 10 faces 0 tex 3 sel
Resolution
3.9999999479644E+15
Vertices
14
Faces
10
Height
0.3118

Named selections (3)

  • in1 1 pts
  • in2 1 pts
  • pos1 1 pts
View Geometry 30 verts 23 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
30
Faces
23
Height
5.9104

Named selections (4)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 6 pts · 5 faces
  • component04 8 pts · 6 faces
Fire Geometry 194 verts 161 faces 0 tex 25 sel
Resolution
6.9999999760466E+15
Vertices
194
Faces
161
Height
5.9613

Named selections (25)

  • component01 12 pts · 11 faces
  • component02 12 pts · 11 faces
  • component03 12 pts · 11 faces
  • component04 12 pts · 11 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 6 pts · 5 faces
  • component08 6 pts · 5 faces
  • component09 6 pts · 5 faces
  • component10 6 pts · 5 faces
  • component11 6 pts · 5 faces
  • component12 6 pts · 5 faces
  • component13 6 pts · 5 faces
  • component14 6 pts · 5 faces
  • component15 6 pts · 5 faces
  • component16 6 pts · 5 faces
  • component17 6 pts · 5 faces
  • component18 10 pts · 9 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 6 pts · 5 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 8 pts · 6 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Wall_Gate_CGry
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Gate_CGry 0

No Sections in model.cfg.

Textures 2
  • dz\structures\walls\data\brana01_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\walls\data\brana02nodoor_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_gate_cgry.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Gate_CGry.p3d — use the copy button in the page header to paste it elsewhere.