Overview
Turntable preview of Wall_Gate_FenG_Big_L.p3d
Experimental preview — Resolution1.000 · 280 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
741
Faces
631
Textures
1
Materials
3
Size (X × Y × Z)
2.373 × 2.406 × 0.301 m

ODOL v56 · 28,132 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 40

Size

size_x
2.373 m
size_y
2.406 m
size_z
0.301 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.689636469
geometrysphere
1.682387233
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-1.186451316, -1.20305109, -0.15066801
bboxmaxposition
1.186451197, 1.20305109, 0.15066801
bboxminvisual
-1.186451316, -1.20305109, -0.15066801
bboxmaxvisual
1.186451197, 1.20305109, 0.15066801

Centers

boundingcenter
-1.185985684, 0.848679066, 0.016824007
geometrycenter
0.006019354, 0.003341019, 0.004000314
centerofmass
-0.541828156, 0.098589331, 0.00058057
aimingcenter
0.006019354, 0.003341019, 0.004000314

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
hitpoints
5
Level of Detail 8
1.000 280 verts 228 faces 1 tex 1 sel
Resolution
1
Vertices
280
Faces
228
Height
2.4061

Named selections (1)

  • doors1 246 pts · 200 faces

Textures

  • dz\structures\walls\data\plot_green_br_vr_co.paa

Materials

  • dz\structures\walls\data\universal_metal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 170 verts 130 faces 1 tex 1 sel
Resolution
2
Vertices
170
Faces
130
Height
2.4061

Named selections (1)

  • doors1 152 pts · 118 faces

Textures

  • dz\structures\walls\data\plot_green_br_vr_co.paa

Materials

  • dz\structures\walls\data\universal_metal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 26 verts 16 faces 1 tex 1 sel
Resolution
3
Vertices
26
Faces
16
Height
2.3994

Named selections (1)

  • doors1 8 pts · 4 faces

Textures

  • dz\structures\walls\data\plot_green_br_vr_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 16 verts 24 faces 0 tex 3 sel
Resolution
9999999827968
Vertices
16
Faces
24
Height
2.3994

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component02
    • doors1

Named selections (3)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • doors1 8 pts · 12 faces

Named properties (3)

Name Value
damage no
class house
drawimportance 0.1
Memory 9 verts 0 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
9
Faces
0
Height
2.2229

Named selections (5)

Hitpoints 4 verts 0 faces 0 tex 1 sel
Resolution
5.0000001362821E+15
Vertices
4
Faces
0
Height
0.6081

Named selections (1)

  • doors1 4 pts
View Geometry 16 verts 24 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
2.3994

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component02
    • doors1

Named selections (3)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • doors1 8 pts · 12 faces
Fire Geometry 220 verts 209 faces 0 tex 20 sel
Resolution
6.9999999760466E+15
Vertices
220
Faces
209
Height
2.4061

Named selections (20)

  • component01 4 pts · 4 faces
  • component02 4 pts · 4 faces
  • component03 4 pts · 4 faces
  • component04 4 pts · 4 faces
  • component05 16 pts · 14 faces
  • component06 16 pts · 15 faces
  • component07 16 pts · 14 faces
  • component08 12 pts · 12 faces
  • component09 12 pts · 12 faces
  • component10 12 pts · 11 faces
  • component11 12 pts · 12 faces
  • component12 12 pts · 12 faces
  • component13 12 pts · 12 faces
  • component14 12 pts · 12 faces
  • component15 12 pts · 12 faces
  • component16 12 pts · 12 faces
  • component17 16 pts · 15 faces
  • component18 16 pts · 14 faces
  • component19 16 pts · 14 faces
  • doors1 204 pts · 194 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1",""};
	};
};
class CfgModels
{
	class Wall_Gate_FenG_Big_L
	{
		SkeletonName="Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doors1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=-1.72788;
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · Wall_Gate_FenG_Big_L 0

No Sections in model.cfg.

Textures 1
  • dz\structures\walls\data\plot_green_br_vr_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\walls\data\universal_metal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_gate_feng_big_l.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Gate_FenG_Big_L.p3d — use the copy button in the page header to paste it elsewhere.