Overview
Turntable preview of Wall_Gate_FenG_Big_Open.p3d
Experimental preview — Resolution1.000 · 648 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
1,796
Faces
1,477
Textures
1
Materials
3
Size (X × Y × Z)
4.754 × 2.406 × 0.308 m

ODOL v56 · 57,446 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 40

Size

size_x
4.754 m
size_y
2.406 m
size_z
0.308 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.66411829
geometrysphere
2.651443005
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-2.377013683, -1.20305109, -0.154034719
bboxmaxposition
2.377013683, 1.20305109, 0.154034719
bboxminvisual
-2.377013683, -1.20305109, -0.154034719
bboxmaxvisual
2.377013683, 1.20305109, 0.154034719

Centers

boundingcenter
0.004576564, 0.848679066, 0.013457298
geometrycenter
0.000023365, 0.003341019, -0.033232607
centerofmass
0.000202217, 0.098589286, -0.007179548
aimingcenter
0.000023365, 0.003341019, -0.033232607

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
hitpoints
5
Level of Detail 8
1.000 648 verts 514 faces 1 tex 2 sel
Resolution
1
Vertices
648
Faces
514
Height
2.4061

Named selections (2)

  • doors1 334 pts · 258 faces
  • doors2 246 pts · 200 faces

Textures

  • dz\structures\walls\data\plot_green_br_vr_co.paa

Materials

  • dz\structures\walls\data\universal_metal.rvmat
2.000 404 verts 298 faces 1 tex 2 sel
Resolution
2
Vertices
404
Faces
298
Height
2.4061

Named selections (2)

  • doors1 216 pts · 156 faces
  • doors2 152 pts · 118 faces

Textures

  • dz\structures\walls\data\plot_green_br_vr_co.paa

Materials

  • dz\structures\walls\data\universal_metal.rvmat
3.000 142 verts 100 faces 1 tex 2 sel
Resolution
3
Vertices
142
Faces
100
Height
2.3994

Named selections (2)

  • doors1 58 pts · 40 faces
  • doors2 48 pts · 36 faces

Textures

  • dz\structures\walls\data\plot_green_br_vr_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 32 verts 48 faces 0 tex 6 sel
Resolution
9999999827968
Vertices
32
Faces
48
Height
2.3994

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component02
    • doors1
  • 8 verts · 12 faces
    • component04
    • doors2

Named selections (6)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • doors1 8 pts · 12 faces
  • doors2 8 pts · 12 faces

Named properties (3)

Name Value
damage no
class house
drawimportance 0.05
Memory 18 verts 0 faces 0 tex 7 sel
Resolution
9.999999869911E+14
Vertices
18
Faces
0
Height
2.2229

Named selections (7)

Hitpoints 8 verts 0 faces 0 tex 3 sel
Resolution
5.0000001362821E+15
Vertices
8
Faces
0
Height
0.6345

Named selections (3)

  • doors1 4 pts
  • doors2 4 pts
  • doorstwin1 8 pts
View Geometry 64 verts 54 faces 0 tex 9 sel
Resolution
6.0000000561644E+15
Vertices
64
Faces
54
Height
2.3994

Named selections (9)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 16 pts · 15 faces
  • component04 16 pts · 15 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • doors1 16 pts · 12 faces
  • doors2 16 pts · 12 faces
  • doorstwin1 32 pts · 24 faces
Fire Geometry 480 verts 463 faces 0 tex 45 sel
Resolution
6.9999999760466E+15
Vertices
480
Faces
463
Height
2.4061

Named selections (45)

  • component01 12 pts · 12 faces
  • component02 12 pts · 12 faces
  • component03 12 pts · 12 faces
  • component04 12 pts · 12 faces
  • component05 16 pts · 14 faces
  • component06 12 pts · 12 faces
  • component07 12 pts · 12 faces
  • component08 12 pts · 12 faces
  • component09 12 pts · 12 faces
  • component10 16 pts · 14 faces
  • component11 12 pts · 12 faces
  • component12 12 pts · 12 faces
  • component13 16 pts · 14 faces
  • component14 16 pts · 14 faces
  • component15 4 pts · 4 faces
  • component16 4 pts · 4 faces
  • component17 4 pts · 4 faces
  • component18 4 pts · 4 faces
  • component19 16 pts · 15 faces
  • component20 16 pts · 15 faces
  • component21 16 pts · 15 faces
  • component22 16 pts · 14 faces
  • component23 16 pts · 14 faces
  • component24 16 pts · 15 faces
  • component25 4 pts · 4 faces
  • component26 12 pts · 12 faces
  • component27 4 pts · 4 faces
  • component28 4 pts · 4 faces
  • component29 10 pts · 12 faces
  • component30 10 pts · 12 faces
  • component31 4 pts · 4 faces
  • component32 16 pts · 15 faces
  • component33 12 pts · 12 faces
  • component34 12 pts · 12 faces
  • component35 12 pts · 12 faces
  • component36 12 pts · 11 faces
  • component37 12 pts · 12 faces
  • component38 12 pts · 12 faces
  • component39 12 pts · 12 faces
  • component40 16 pts · 15 faces
  • component41 12 pts · 12 faces
  • component42 8 pts · 6 faces
  • doors1 244 pts · 239 faces
  • doors2 204 pts · 194 faces
  • doorstwin1 448 pts · 433 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton2Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2",""};
	};
};
class CfgModels
{
	class Wall_Gate_FenG_Big_Open
	{
		SkeletonName="Skeleton2Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=1.48353;
			};
			class Doors2
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors2_axis";
				angle0=0.0;
				angle1=-1.8326;
			};
		};
	};
};
CfgSkeletons · Skeleton2Doors 2
BoneParent
doors1 —
doors2 —
CfgModels · Wall_Gate_FenG_Big_Open 0

No Sections in model.cfg.

Textures 1
  • dz\structures\walls\data\plot_green_br_vr_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\walls\data\universal_metal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_gate_feng_big_open.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Gate_FenG_Big_Open.p3d — use the copy button in the page header to paste it elsewhere.