Overview
boat_small2.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
2,195
Faces
2,745
Textures
2
Materials
3
Size (X × Y × Z)
5.104 × 0.982 × 2.591 m

ODOL v56 · 76,117 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.104 m
size_y
0.982 m
size_z
2.591 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.610925913
geometrysphere
2.246124983
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
999.998779297
massreciprocal
0.001000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-2.552016735, -0.490892887, -1.295341849
bboxmaxposition
2.552016735, 0.490892857, 1.295341849
bboxminvisual
-2.552016735, -0.490892887, -1.295341849
bboxmaxvisual
2.552016735, 0.490892857, 1.295341849

Centers

boundingcenter
-0.122445226, 0.372745425, -0.109556198
geometrycenter
0.064105272, -0.105812237, 0.06745109
centerofmass
0.100659542, -0.083569691, 0.050272908
aimingcenter
0.064105272, -0.105812237, 0.06745109

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 448 verts 678 faces 1 tex
Resolution
1
Vertices
448
Faces
678
Height
0.7701

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
2.000 363 verts 234 faces 1 tex
Resolution
2
Vertices
363
Faces
234
Height
0.7701

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
3.000 181 verts 110 faces 1 tex
Resolution
3
Vertices
181
Faces
110
Height
0.7614

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
4.000 105 verts 57 faces 1 tex
Resolution
4
Vertices
105
Faces
57
Height
0.7566

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 18 verts 7 faces 1 tex
Resolution
5
Vertices
18
Faces
7
Height
0.7435

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 211 verts 382 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
211
Faces
382
Height
0.7702

Named selections (10)

  • component01 17 pts · 30 faces
  • component02 32 pts · 60 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 17 pts · 30 faces
  • component06 32 pts · 60 faces
  • component07 17 pts · 30 faces
  • component08 17 pts · 30 faces
  • component09 31 pts · 58 faces
  • component10 16 pts · 28 faces

Named properties (4)

Name Value
map hide
placement slopez
damage no
class house
Memory 42 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
42
Faces
0

Named selections (2)

Roadway 22 verts 29 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
22
Faces
29
Height
0.7345

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 77 verts 92 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
77
Faces
92
Height
0.7761

Named selections (4)

  • component01 13 pts · 14 faces
  • component02 9 pts · 10 faces
  • component03 30 pts · 41 faces
  • component04 25 pts · 27 faces
Fire Geometry 728 verts 1,156 faces 0 tex 75 sel
Resolution
6.9999999760466E+15
Vertices
728
Faces
1,156
Height
0.7701

Named selections (75)

  • component01 17 pts · 30 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 13 pts · 22 faces
  • component07 8 pts · 12 faces
  • component08 10 pts · 16 faces
  • component09 10 pts · 16 faces
  • component10 8 pts · 12 faces
  • component11 9 pts · 14 faces
  • component12 6 pts · 8 faces
  • component13 6 pts · 8 faces
  • component14 6 pts · 8 faces
  • component15 19 pts · 34 faces
  • component16 21 pts · 38 faces
  • component17 10 pts · 16 faces
  • component18 13 pts · 22 faces
  • component19 15 pts · 26 faces
  • component20 13 pts · 22 faces
  • component21 13 pts · 22 faces
  • component22 15 pts · 26 faces
  • component23 13 pts · 22 faces
  • component24 14 pts · 24 faces
  • component25 12 pts · 20 faces
  • component26 12 pts · 20 faces
  • component27 11 pts · 18 faces
  • component28 11 pts · 18 faces
  • component29 14 pts · 24 faces
  • component30 12 pts · 20 faces
  • component31 12 pts · 20 faces
  • component32 11 pts · 18 faces
  • component33 11 pts · 18 faces
  • component34 22 pts · 40 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 5 pts · 6 faces
  • component41 8 pts · 12 faces
  • component42 6 pts · 8 faces
  • component43 6 pts · 8 faces
  • component44 9 pts · 14 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 9 pts · 14 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 9 pts · 14 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 9 pts · 14 faces
  • component67 9 pts · 14 faces
  • component68 8 pts · 12 faces
  • component69 8 pts · 12 faces
  • component70 8 pts · 12 faces
  • component71 8 pts · 12 faces
  • component72 8 pts · 12 faces
  • component73 8 pts · 12 faces
  • component74 8 pts · 12 faces
  • component75 11 pts · 18 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Boat_Small2
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Boat_Small2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\wrecks\ships\data\boat01_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\wrecks\ships\data\boat_small.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\ships\boat_small2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\ships\Boat_Small2.p3d — use the copy button in the page header to paste it elsewhere.