Overview
LODs
8
Vertices
3,575
Faces
2,948
Textures
1
Materials
2
Size (X × Y × Z)
1.174 × 2.125 × 0.349 m

ODOL v56 · 88,015 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.174 m
size_y
2.125 m
size_z
0.349 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.463310599
geometrysphere
1.203472257
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
12000
massreciprocal
0.000083333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.025229702, -1.062680125, -0.11176201
bboxmaxposition
1.148550153, 1.062680125, 0.237565011
bboxminvisual
-0.025229702, -1.062680125, -0.11176201
bboxmaxvisual
1.148550153, 1.062680125, 0.237565011

Centers

boundingcenter
0, 0, 0
geometrycenter
0.585869849, 0, 0.026410149
centerofmass
0.585870802, 0.000000356, 0.026017586
aimingcenter
0.585869849, 0, 0.026410149

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,812 verts 1,344 faces 1 tex
Resolution
1
Vertices
1,812
Faces
1,344
Height
2.1254

Textures

  • dz\structures\wrecks\ships\data\abandoned_ship_doors_co.paa

Materials

  • dz\structures\wrecks\ships\data\abandoned_ship_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 827 verts 653 faces 1 tex
Resolution
2
Vertices
827
Faces
653
Height
2.1254

Textures

  • dz\structures\wrecks\ships\data\abandoned_ship_doors_co.paa

Materials

  • dz\structures\wrecks\ships\data\abandoned_ship_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 409 verts 341 faces 1 tex
Resolution
3
Vertices
409
Faces
341
Height
2.1254

Textures

  • dz\structures\wrecks\ships\data\abandoned_ship_doors_co.paa

Materials

  • dz\structures\wrecks\ships\data\abandoned_ship_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 170 verts 124 faces 1 tex
Resolution
4
Vertices
170
Faces
124
Height
2.1254

Textures

  • dz\structures\wrecks\ships\data\abandoned_ship_doors_co.paa

Materials

  • dz\structures\wrecks\ships\data\abandoned_ship_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 88 verts 68 faces 1 tex
Resolution
5
Vertices
88
Faces
68
Height
2.1254

Textures

  • dz\structures\wrecks\ships\data\abandoned_ship_doors_co.paa
Geometry 24 verts 28 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
24
Faces
28
Height
2.1254

Named selections (1)

  • component01 24 pts · 28 faces

Named properties (1)

Name Value
autocenter 0
View Geometry 24 verts 28 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
28
Height
2.1254

Named selections (1)

  • component01 24 pts · 28 faces
Fire Geometry 221 verts 362 faces 0 tex 20 sel
Resolution
6.9999999760466E+15
Vertices
221
Faces
362
Height
2.1254

Named selections (20)

  • component01 14 pts · 24 faces
  • component02 10 pts · 16 faces
  • component03 20 pts · 36 faces
  • component04 8 pts · 12 faces
  • component05 10 pts · 16 faces
  • component06 10 pts · 16 faces
  • component07 12 pts · 20 faces
  • component08 10 pts · 16 faces
  • component09 8 pts · 12 faces
  • component10 11 pts · 18 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 36 pts · 68 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Abandoned_ship_Doors
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Abandoned_ship_Doors 0

No Sections in model.cfg.

Textures 1
  • dz\structures\wrecks\ships\data\abandoned_ship_doors_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\wrecks\ships\data\abandoned_ship_doors.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\ships\proxy\abandoned_ship_doors.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\ships\Proxy\Abandoned_ship_Doors.p3d — use the copy button in the page header to paste it elsewhere.