Overview
LODs
4
Vertices
1,116
Faces
1,292
Textures
0
Materials
2
Size (X × Y × Z)
31.506 × 0.946 × 1.809 m

ODOL v56 · 39,031 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
31.506 m
size_y
0.946 m
size_z
1.809 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
16.271530151
geometrysphere
15.785932541
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
132102.171875
massreciprocal
0.00000757
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-16.22808075, -0.076568149, -0.912302673
bboxmaxposition
15.27812767, 0.869344592, 0.896778107
bboxminvisual
-16.22808075, -0.076568149, -0.912302673
bboxmaxvisual
15.27812767, 0.869344592, 0.896778107

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.47497654, 0.394203752, -0.005304039
centerofmass
-2.299037457, 0.379261106, -0.035470836
aimingcenter
-0.47497654, 0.394203752, -0.005304039

ByteIndices

geometry
1
geometryfire
3
geometryview
2
Level of Detail 4
1.000 652 verts 576 faces 0 tex
Resolution
1
Vertices
652
Faces
576
Height
0.9047

Materials

  • dz\structures\wrecks\ships\data\aship_pilar.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 20 verts 18 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
20
Faces
18
Height
0.9415

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 12 pts · 12 faces

Named properties (3)

Name Value
autocenter 0
map hide
damage no
View Geometry 20 verts 18 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
20
Faces
18
Height
0.9415

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 12 pts · 12 faces
Fire Geometry 424 verts 680 faces 0 tex 42 sel
Resolution
6.9999999760466E+15
Vertices
424
Faces
680
Height
0.9072

Named selections (42)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 16 pts · 28 faces
  • component08 16 pts · 28 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 10 pts · 16 faces
  • component32 10 pts · 16 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 18 pts · 32 faces
  • component40 24 pts · 44 faces
  • component41 18 pts · 32 faces
  • component42 24 pts · 44 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Ship_Mast_1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ship_Mast_1 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\wrecks\ships\data\aship_pilar.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\ships\proxy\ship_mast_1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\ships\Proxy\Ship_Mast_1.p3d — use the copy button in the page header to paste it elsewhere.