Overview
ship_medium_back.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,557
Faces
2,715
Textures
4
Materials
3
Size (X × Y × Z)
22.722 × 32.060 × 52.975 m

ODOL v56 · 72,732 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
22.722 m
size_y
32.060 m
size_z
52.975 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
28.732282639
geometrysphere
32.657302856
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
349654.375
massreciprocal
0.00000286
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-11.361154556, -16.02999115, -26.487373352
bboxmaxposition
11.361154556, 16.02999115, 26.487373352
bboxminvisual
-11.361154556, -16.02999115, -26.487373352
bboxmaxvisual
11.361154556, 16.02999115, 26.487373352

Centers

boundingcenter
-0.030020714, 7.182657719, 5.378227234
geometrycenter
-0.004529476, 0.002887726, -0.392876625
centerofmass
-0.475348413, -0.863108456, -4.708850861
aimingcenter
-0.004529476, 0.002887726, -0.392876625

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 643 verts 432 faces 2 tex 1 sel
Resolution
1
Vertices
643
Faces
432
Height
32.0540

Named selections (1)

  • * cannot generate st coordinates 6 pts · 2 faces

Textures

  • dz\structures\wrecks\ships\data\shipwreck_shipboard_co.paa
  • dz\structures\wrecks\ships\data\shipwreck_shipside_co.paa

Materials

  • dz\structures\wrecks\ships\data\shipwreck2_all.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 310 verts 216 faces 2 tex 1 sel
Resolution
2
Vertices
310
Faces
216
Height
31.7624

Named selections (1)

  • new selection 268 pts · 192 faces

Textures

  • dz\structures\wrecks\ships\data\shipwreck_shipboard_co.paa
  • dz\structures\wrecks\ships\data\shipwreck_shipside_co.paa

Materials

  • dz\structures\wrecks\ships\data\shipwreck2_all.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 62 verts 16 faces 1 tex
Resolution
3
Vertices
62
Faces
16
Height
28.9721

Textures

  • dz\structures\wrecks\ships\data\shipwreck2_mlod_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 222 verts 404 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
222
Faces
404
Height
32.0541

Named selections (10)

  • component01 20 pts · 36 faces
  • component02 28 pts · 52 faces
  • component03 70 pts · 136 faces
  • component04 16 pts · 28 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 24 pts · 44 faces
  • component08 24 pts · 44 faces
  • component09 12 pts · 20 faces
  • component10 12 pts · 20 faces

Named properties (2)

Name Value
damage no
map hide
Memory 657 verts 644 faces 2 tex 2 sel
Resolution
9.999999869911E+14
Vertices
657
Faces
644
Height
32.0600

Textures

  • dz\structures\wrecks\ships\data\shipwreck_shipboard_co.paa
  • dz\structures\wrecks\ships\data\shipwreck_shipside_co.paa

Materials

  • dz\structures\wrecks\ships\data\shipwreck2_all.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Roadway 26 verts 12 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
26
Faces
12
Height
8.0097

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 68 verts 61 faces 0 tex 7 sel
Resolution
6.0000000561644E+15
Vertices
68
Faces
61
Height
25.1785

Named selections (7)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 12 pts · 10 faces
  • component07 16 pts · 21 faces
Fire Geometry 569 verts 930 faces 0 tex 52 sel
Resolution
6.9999999760466E+15
Vertices
569
Faces
930
Height
32.0599

Named selections (52)

  • component01 24 pts · 44 faces
  • component02 4 pts · 4 faces
  • component03 6 pts · 8 faces
  • component04 6 pts · 8 faces
  • component05 6 pts · 8 faces
  • component06 6 pts · 8 faces
  • component07 6 pts · 8 faces
  • component08 6 pts · 8 faces
  • component09 6 pts · 8 faces
  • component10 6 pts · 8 faces
  • component11 6 pts · 8 faces
  • component12 6 pts · 8 faces
  • component13 6 pts · 8 faces
  • component14 24 pts · 44 faces
  • component15 24 pts · 44 faces
  • component16 24 pts · 44 faces
  • component17 24 pts · 44 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 28 pts · 52 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 24 pts · 44 faces
  • component44 24 pts · 44 faces
  • component45 24 pts · 44 faces
  • component46 27 pts · 50 faces
  • component47 20 pts · 36 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Ship_Medium_Back
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ship_Medium_Back 0

No Sections in model.cfg.

Textures 4
  • dz\structures\wrecks\ships\data\shipwreck2_mlod_co.paa
  • dz\structures\wrecks\ships\data\shipwreck_shipboard_co.paa
  • dz\structures\wrecks\ships\data\shipwreck_shipside_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\wrecks\ships\data\shipwreck2_all.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\ships\ship_medium_back.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\ships\Ship_Medium_Back.p3d — use the copy button in the page header to paste it elsewhere.