Overview
Turntable preview of Wreck_Volha_Police.p3d
Experimental preview — Resolution1.000 · 16,122 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

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Only the preview images are sent to your browser — not the mesh data.

LODs
12
Vertices
35,718
Faces
27,965
Textures
4
Materials
8
Proxies
3
Size (X × Y × Z)
2.539 × 1.622 × 4.982 m

ODOL v56 · 1,144,693 bytes · Skeleton bones: 5 · Sections: 0

ODOL Flags 41

Size

size_x
2.539 m
size_y
1.622 m
size_z
4.982 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.683235407
geometrysphere
2.553745508
sbsource
Visual
shadowoffset
—
minshadow
12

Mass

mass
2000
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-1.269584298, -0.810808063, -2.49093461
bboxmaxposition
1.269584298, 0.810808122, 2.49093461
bboxminvisual
-1.269584298, -0.810808063, -2.49093461
bboxmaxvisual
1.269584298, 0.810808122, 2.49093461

Centers

boundingcenter
-0.003963709, 0.732641876, -0.044235706
geometrycenter
0.009816468, -0.114210814, -0.118349671
centerofmass
0.004116858, -0.117164552, -0.118281439
aimingcenter
0.009816468, -0.114210814, -0.118349671

ByteIndices

memory
7
geometry
6
geometryfire
11
geometryview
10
roadway
8
hitpoints
9
Level of Detail 12
1.000 16,122 verts 13,509 faces 3 tex 5 sel
Resolution
1
Vertices
16,122
Faces
13,509
Height
1.5606
Proxies
1

Named selections (5)

  • doors1 948 pts · 792 faces
  • doors2 948 pts · 792 faces
  • doors3 755 pts · 698 faces
  • doors4 720 pts · 650 faces
  • doors5 435 pts · 476 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon

Textures

  • dz\structures\wrecks\vehicles\data\volha_dayz_police_co.paa
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz_ca.paa
  • dz\structures\wrecks\vehicles\data\volha_police_decal_ca.paa

Materials

  • dz\structures\wrecks\vehicles\data\volha_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_decal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 9,311 verts 6,862 faces 3 tex 5 sel
Resolution
2
Vertices
9,311
Faces
6,862
Height
1.5552
Proxies
1

Named selections (5)

  • doors1 469 pts · 342 faces
  • doors2 469 pts · 342 faces
  • doors3 422 pts · 328 faces
  • doors4 404 pts · 308 faces
  • doors5 163 pts · 161 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon

Textures

  • dz\structures\wrecks\vehicles\data\volha_dayz_police_co.paa
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz_ca.paa
  • dz\structures\wrecks\vehicles\data\volha_police_decal_ca.paa

Materials

  • dz\structures\wrecks\vehicles\data\volha_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_decal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4,816 verts 3,318 faces 3 tex 5 sel
Resolution
3
Vertices
4,816
Faces
3,318
Height
1.3672
Proxies
1

Named selections (5)

  • doors1 328 pts · 214 faces
  • doors2 328 pts · 214 faces
  • doors3 269 pts · 188 faces
  • doors4 259 pts · 180 faces
  • doors5 61 pts · 41 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon

Textures

  • dz\structures\wrecks\vehicles\data\volha_dayz_police_co.paa
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz_ca.paa
  • dz\structures\wrecks\vehicles\data\volha_police_decal_ca.paa

Materials

  • dz\structures\wrecks\vehicles\data\volha_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_decal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 2,511 verts 1,712 faces 3 tex 5 sel
Resolution
4
Vertices
2,511
Faces
1,712
Height
1.3672
Proxies
1

Named selections (5)

  • doors1 146 pts · 108 faces
  • doors2 145 pts · 107 faces
  • doors3 122 pts · 86 faces
  • doors4 70 pts · 48 faces
  • doors5 32 pts · 20 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon

Textures

  • dz\structures\wrecks\vehicles\data\volha_dayz_police_co.paa
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz_ca.paa
  • dz\structures\wrecks\vehicles\data\volha_police_decal_ca.paa

Materials

  • dz\structures\wrecks\vehicles\data\volha_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_decal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 1,380 verts 910 faces 2 tex 5 sel
Resolution
5
Vertices
1,380
Faces
910
Height
1.3462
Proxies
1

Named selections (5)

  • doors1 146 pts · 108 faces
  • doors2 145 pts · 107 faces
  • doors3 116 pts · 82 faces
  • doors4 70 pts · 48 faces
  • doors5 16 pts · 8 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon

Textures

  • dz\structures\wrecks\vehicles\data\volha_dayz_police_co.paa
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_dayz.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 438 verts 243 faces 1 tex 5 sel
Resolution
6
Vertices
438
Faces
243
Height
1.3456
Proxies
1

Named selections (5)

  • doors1 16 pts · 8 faces
  • doors2 16 pts · 8 faces
  • doors3 17 pts · 9 faces
  • doors4 17 pts · 9 faces
  • doors5 8 pts · 4 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon

Textures

  • dz\structures\wrecks\vehicles\data\volha_dayz_police_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 64 verts 88 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
64
Faces
88
Height
1.3760

Shared vertices (4)

Selections in a group cover the same vertex set on this LOD.

  • 12 verts · 20 faces
    • component03
    • doors2
  • 12 verts · 18 faces
    • component04
    • doors3
  • 12 verts · 20 faces
    • component05
    • doors1
  • 12 verts · 18 faces
    • component06
    • doors4

Named selections (10)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 12 pts · 20 faces
  • component04 12 pts · 18 faces
  • component05 12 pts · 20 faces
  • component06 12 pts · 18 faces
  • doors1 12 pts · 20 faces
  • doors2 12 pts · 20 faces
  • doors3 12 pts · 18 faces
  • doors4 12 pts · 18 faces

Named properties (2)

Name Value
damage no
class house
Memory 80 verts 8 faces 0 tex 20 sel
Resolution
9.999999869911E+14
Vertices
80
Faces
8
Height
1.5885
Proxies
2

Named selections (20)

Named properties (1)

Name Value
lodnoshadow 1
Roadway 25 verts 17 faces 1 tex 6 sel
Resolution
3.0000000280822E+15
Vertices
25
Faces
17
Height
0.5732

Named selections (6)

  • component13 0 pts · 3 faces
  • component19 0 pts · 2 faces
  • component24 0 pts · 2 faces
  • component25 0 pts · 7 faces
  • component26 0 pts · 3 faces
  • doors5 4 pts · 2 faces

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
Hitpoints 20 verts 0 faces 0 tex 5 sel
Resolution
5.0000001362821E+15
Vertices
20
Faces
0
Height
0.2658

Named selections (5)

  • doors1 4 pts
  • doors2 4 pts
  • doors3 4 pts
  • doors4 4 pts
  • doors5 4 pts
View Geometry 389 verts 467 faces 0 tex 39 sel
Resolution
6.0000000561644E+15
Vertices
389
Faces
467
Height
1.4136
Proxies
1

Shared vertices (5)

Selections in a group cover the same vertex set on this LOD.

  • 12 verts · 17 faces
    • component01
    • doors2
  • 12 verts · 14 faces
    • component02
    • doors3
  • 12 verts · 17 faces
    • component03
    • doors1
  • 12 verts · 14 faces
    • component04
    • doors4
  • 6 verts · 7 faces
    • component23
    • doors5

Named selections (39)

  • component01 12 pts · 17 faces
  • component02 12 pts · 14 faces
  • component03 12 pts · 17 faces
  • component04 12 pts · 14 faces
  • component05 17 pts · 23 faces
  • component06 10 pts · 10 faces
  • component07 8 pts · 8 faces
  • component08 16 pts · 19 faces
  • component09 9 pts · 11 faces
  • component10 9 pts · 11 faces
  • component11 6 pts · 6 faces
  • component12 6 pts · 6 faces
  • component13 8 pts · 11 faces
  • component14 16 pts · 15 faces
  • component15 16 pts · 14 faces
  • component16 16 pts · 15 faces
  • component17 16 pts · 15 faces
  • component18 10 pts · 11 faces
  • component19 16 pts · 17 faces
  • component20 10 pts · 13 faces
  • component21 8 pts · 7 faces
  • component22 8 pts · 7 faces
  • component23 6 pts · 7 faces
  • component24 10 pts · 13 faces
  • component25 12 pts · 17 faces
  • component26 11 pts · 18 faces
  • component27 8 pts · 10 faces
  • component28 10 pts · 11 faces
  • component29 13 pts · 20 faces
  • component30 10 pts · 12 faces
  • component31 5 pts · 6 faces
  • component32 5 pts · 6 faces
  • component33 26 pts · 39 faces
  • component34 17 pts · 26 faces
  • doors1 12 pts · 17 faces
  • doors2 12 pts · 17 faces
  • doors3 12 pts · 14 faces
  • doors4 12 pts · 14 faces
  • doors5 6 pts · 7 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon
Fire Geometry 562 verts 831 faces 0 tex 61 sel
Resolution
6.9999999760466E+15
Vertices
562
Faces
831
Height
1.3290
Proxies
1

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 6 verts · 8 faces
    • component30
    • doors5

Named selections (61)

  • component01 12 pts · 20 faces
  • component02 8 pts · 9 faces
  • component03 10 pts · 13 faces
  • component04 8 pts · 10 faces
  • component05 8 pts · 9 faces
  • component06 8 pts · 8 faces
  • component07 12 pts · 18 faces
  • component08 11 pts · 16 faces
  • component09 12 pts · 20 faces
  • component10 8 pts · 10 faces
  • component11 10 pts · 13 faces
  • component12 8 pts · 9 faces
  • component13 12 pts · 18 faces
  • component14 8 pts · 8 faces
  • component15 8 pts · 9 faces
  • component16 11 pts · 16 faces
  • component17 17 pts · 30 faces
  • component18 10 pts · 16 faces
  • component19 8 pts · 12 faces
  • component20 16 pts · 28 faces
  • component21 9 pts · 14 faces
  • component22 9 pts · 14 faces
  • component23 6 pts · 8 faces
  • component24 6 pts · 8 faces
  • component25 10 pts · 12 faces
  • component26 17 pts · 30 faces
  • component27 10 pts · 16 faces
  • component28 8 pts · 10 faces
  • component29 8 pts · 11 faces
  • component30 6 pts · 8 faces
  • component31 12 pts · 20 faces
  • component32 12 pts · 19 faces
  • component33 11 pts · 18 faces
  • component34 8 pts · 12 faces
  • component35 10 pts · 16 faces
  • component36 13 pts · 22 faces
  • component37 10 pts · 15 faces
  • component38 5 pts · 6 faces
  • component39 5 pts · 6 faces
  • component40 27 pts · 50 faces
  • component41 17 pts · 29 faces
  • component42 11 pts · 16 faces
  • component43 10 pts · 15 faces
  • component44 19 pts · 34 faces
  • component45 8 pts · 11 faces
  • component46 8 pts · 10 faces
  • component47 7 pts · 9 faces
  • component48 6 pts · 7 faces
  • component49 8 pts · 11 faces
  • component50 7 pts · 10 faces
  • component51 8 pts · 11 faces
  • component52 9 pts · 14 faces
  • component53 9 pts · 13 faces
  • component54 9 pts · 13 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 8 faces
  • doors1 38 pts · 52 faces
  • doors2 38 pts · 52 faces
  • doors3 39 pts · 51 faces
  • doors4 39 pts · 51 faces
  • doors5 6 pts · 8 faces

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures\wrecks\vehicles\proxy\police_beacon

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\leather.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton5doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2","","doors3","","doors4","","doors5",""};
	};
};
class CfgModels
{
	class Wreck_Volha_Police
	{
		SkeletonName="Skeleton5doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doors1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=-0.92502;
			};
			class Doors2
			{
				type="rotation";
				source="doors2";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors2_axis";
				angle0=0.0;
				angle1=1.29154;
			};
			class Doors3
			{
				type="rotation";
				source="doors3";
				minValue=0.0;
				maxValue=1.0;
				selection="doors3";
				memory=1;
				axis="doors3_axis";
				angle0=0.0;
				angle1=1.11701;
			};
			class Doors4
			{
				type="rotation";
				source="doors4";
				minValue=0.0;
				maxValue=1.0;
				selection="doors4";
				memory=1;
				axis="doors4_axis";
				angle0=0.0;
				angle1=-0.89012;
			};
			class Doors5
			{
				type="rotation";
				source="doors5";
				minValue=0.0;
				maxValue=1.0;
				selection="doors5";
				memory=1;
				axis="doors5_axis";
				angle0=0.0;
				angle1=0.64577;
			};
		};
	};
};
CfgSkeletons · Skeleton5doors 5
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
CfgModels · Wreck_Volha_Police 0

No Sections in model.cfg.

Proxies 3
  • dz\data\proxies\spawnitemmedium
  • dz\data\proxies\spawnweapon
  • dz\structures\wrecks\vehicles\proxy\police_beacon
Textures 4
  • dz\structures\wrecks\vehicles\data\volha_dayz_police_co.paa
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz_ca.paa
  • dz\structures\wrecks\vehicles\data\volha_police_decal_ca.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 8
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\leather.rvmat
  • dz\structures\wrecks\vehicles\data\volha_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_glass_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\volha_police_decal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    dz\data\proxies\spawnitemmedium
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Vehicles\Wreck_Volha_Police.p3d — use the copy button in the page header to paste it elsewhere.