Overview
Turntable preview of Pier_Wooden2.p3d
Experimental preview — Resolution1.000 · 3,112 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
5,843
Faces
3,722
Textures
2
Materials
2
Size (X × Y × Z)
1.995 × 40.377 × 16.115 m

ODOL v56 · 161,086 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
1.995 m
size_y
40.377 m
size_z
16.115 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
21.726827621
geometrysphere
21.75976944
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
999.998352051
massreciprocal
0.001000002
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-0.99746573, -20.188299179, -8.057616234
bboxmaxposition
0.99746573, 20.188299179, 8.057616234
bboxminvisual
-0.99746573, -20.188299179, -8.057616234
bboxmaxvisual
0.99746573, 20.188299179, 8.057616234

Centers

boundingcenter
0.005416274, -18.374551773, 0.166508675
geometrycenter
0, 0, 0
centerofmass
0.04801498, 10.271425247, 0.955450356
aimingcenter
0, 0, 0

ByteIndices

memory
4
geometry
3
geometryfire
3
geometryview
3
roadway
5
Level of Detail 6
1.000 3,112 verts 1,998 faces 1 tex 2 sel
Resolution
1
Vertices
3,112
Faces
1,998
Height
39.9694

Named selections (2)

  • piles 866 pts · 762 faces
  • pillar1 2,246 pts · 1,236 faces

Textures

  • dz\structures_bliss\industrial\harbour\data\pierwooden_03_co.paa

Materials

  • dz\structures_bliss\industrial\harbour\data\pierwooden_03.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,810 verts 984 faces 1 tex 2 sel
Resolution
2
Vertices
1,810
Faces
984
Height
39.9693

Named selections (2)

  • piles01 404 pts · 316 faces
  • pillar2 1,406 pts · 668 faces

Textures

  • dz\structures_bliss\industrial\harbour\data\pierwooden_03_co.paa

Materials

  • dz\structures_bliss\industrial\harbour\data\pierwooden_03.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 631 verts 316 faces 1 tex 1 sel
Resolution
3
Vertices
631
Faces
316
Height
39.9620

Named selections (1)

  • pillar3 631 pts · 316 faces

Textures

  • dz\structures_bliss\industrial\harbour\data\pierwooden_03_co.paa

Materials

  • dz\structures_bliss\industrial\harbour\data\pierwooden_03.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 272 verts 408 faces 0 tex 35 sel
Resolution
9999999827968
Vertices
272
Faces
408
Height
40.3766

Named selections (35)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • geo 272 pts · 408 faces

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (3)

Name Value
sbsource visualex
damage no
map house
Memory 0 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
0
Faces
0
Roadway 18 verts 16 faces 1 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
18
Faces
16
Height
0.0726

Named selections (1)

  • road 18 pts · 16 faces

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
model.cfg
class CfgModels
{
	class Pier_Wooden2
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Wooden2 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\industrial\harbour\data\pierwooden_03_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_bliss\industrial\harbour\data\pierwooden_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\industrial\harbour\pier_wooden2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\industrial\Harbour\Pier_Wooden2.p3d — use the copy button in the page header to paste it elsewhere.