Overview
pipe_small2_ground.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
2,486
Faces
1,988
Textures
1
Materials
3
Size (X × Y × Z)
2.652 × 3.500 × 3.629 m

ODOL v56 · 81,180 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
2.652 m
size_y
3.500 m
size_z
3.629 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.45155859
geometrysphere
2.503930569
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
1200.000488281
massreciprocal
0.000833333
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-1.325979948, -1.750000119, -1.814570189
bboxmaxposition
1.325979948, 1.750000119, 1.814570189
bboxminvisual
-1.325979948, -1.750000119, -1.814570189
bboxmaxvisual
1.325979948, 1.750000119, 1.814570189

Centers

boundingcenter
-0.003959954, -0.216760039, 0.223680079
geometrycenter
0.007389486, -0.033399999, 0.128715038
centerofmass
0.002939648, 0.753097475, -0.15447782
aimingcenter
0.007389486, -0.033399999, 0.128715038

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
1.000 955 verts 882 faces 0 tex
Resolution
1
Vertices
955
Faces
882
Height
3.3794

Materials

  • dz\structures_bliss\industrial\pipes\data\scf_pipes_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 689 verts 440 faces 0 tex
Resolution
2
Vertices
689
Faces
440
Height
3.4133

Materials

  • dz\structures_bliss\industrial\pipes\data\scf_pipes_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 445 verts 220 faces 0 tex
Resolution
3
Vertices
445
Faces
220
Height
3.4852

Materials

  • dz\structures_bliss\industrial\pipes\data\scf_pipes_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 162 verts 82 faces 0 tex
Resolution
4
Vertices
162
Faces
82
Height
3.4891

Materials

  • dz\structures_bliss\industrial\pipes\data\scf_pipes_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 82 verts 140 faces 0 tex 6 sel
Resolution
9999999827968
Vertices
82
Faces
140
Height
3.4310

Named selections (6)

  • component01 8 pts · 12 faces
  • component02 16 pts · 28 faces
  • component03 16 pts · 28 faces
  • component04 10 pts · 16 faces
  • component05 16 pts · 28 faces
  • component06 16 pts · 28 faces

Named properties (4)

Name Value
map house
damage no
prefershadowvolume 0
placement slopelandcontact
Memory 8 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
8
Faces
0
LandContact 3 verts 0 faces 0 tex 1 sel
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0000

Named selections (1)

  • land 3 pts
Roadway 32 verts 40 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
32
Faces
40
Height
1.5631

Textures

  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
View Geometry 28 verts 44 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
28
Faces
44
Height
3.2665

Named selections (3)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 12 pts · 20 faces
Fire Geometry 82 verts 140 faces 0 tex 6 sel
Resolution
6.9999999760466E+15
Vertices
82
Faces
140
Height
3.4310

Named selections (6)

  • component01 8 pts · 12 faces
  • component02 16 pts · 28 faces
  • component03 16 pts · 28 faces
  • component04 10 pts · 16 faces
  • component05 16 pts · 28 faces
  • component06 16 pts · 28 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Pipe_Small2_Ground
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pipe_Small2_Ground 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_bliss\industrial\pipes\data\scf_pipes_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\industrial\pipes\pipe_small2_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\industrial\Pipes\Pipe_Small2_Ground.p3d — use the copy button in the page header to paste it elsewhere.