Overview
Turntable preview of Power_Pole_Wood4_A_J.p3d
Experimental preview — Resolution1.000 · 7,503 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
15,172
Faces
14,140
Textures
2
Materials
6
Size (X × Y × Z)
3.063 × 13.027 × 2.148 m

ODOL v56 · 446,227 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
3.063 m
size_y
13.027 m
size_z
2.148 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
6.556450844
geometrysphere
6.65121603
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
299.999908447
massreciprocal
0.003333334
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.531343102, -6.513522148, -1.073850393
bboxmaxposition
1.531343102, 6.513521671, 1.073850393
bboxminvisual
-1.531343102, -6.513522148, -1.073850393
bboxmaxvisual
1.531343102, 6.513521671, 1.073850393

Centers

boundingcenter
-0.43633163, 4.868754864, 0.003386736
geometrycenter
0, -0.13069272, 0
centerofmass
0.151740059, 0.362919182, 0.017207466
aimingcenter
0, -0.13069272, 0

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 7,503 verts 7,272 faces 2 tex
Resolution
1
Vertices
7,503
Faces
7,272
Height
13.0270

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_main_co.paa
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_misc_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_main_f.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_misc_f.rvmat
2.000 3,657 verts 3,442 faces 2 tex
Resolution
2
Vertices
3,657
Faces
3,442
Height
13.0270

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_main_co.paa
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_misc_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_main_f.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_misc_f.rvmat
3.000 2,111 verts 1,762 faces 2 tex
Resolution
3
Vertices
2,111
Faces
1,762
Height
13.0270

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_main_co.paa
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_misc_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_main_f.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_misc_f.rvmat
4.000 1,128 verts 490 faces 2 tex
Resolution
4
Vertices
1,128
Faces
490
Height
13.0270

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_main_co.paa
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_misc_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_main_f.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_misc_f.rvmat
5.000 178 verts 96 faces 2 tex
Resolution
5
Vertices
178
Faces
96
Height
12.7412

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_main_co.paa
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_misc_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_main_f.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_misc_f.rvmat
Geometry 52 verts 80 faces 0 tex 6 sel
Resolution
9999999827968
Vertices
52
Faces
80
Height
12.7657

Named selections (6)

  • component01 10 pts · 16 faces
  • component02 10 pts · 16 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces

Named properties (1)

Name Value
map hide
View Geometry 52 verts 80 faces 0 tex 6 sel
Resolution
6.0000000561644E+15
Vertices
52
Faces
80
Height
12.7657

Named selections (6)

  • component01 10 pts · 16 faces
  • component02 10 pts · 16 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces

Named properties (1)

Name Value
sbsource visualex
Fire Geometry 491 verts 918 faces 0 tex 16 sel
Resolution
6.9999999760466E+15
Vertices
491
Faces
918
Height
13.0270

Named selections (16)

  • component01 20 pts · 36 faces
  • component02 24 pts · 44 faces
  • component03 20 pts · 36 faces
  • component04 16 pts · 28 faces
  • component05 10 pts · 16 faces
  • component06 8 pts · 12 faces
  • component07 9 pts · 14 faces
  • component08 44 pts · 84 faces
  • component09 44 pts · 84 faces
  • component10 44 pts · 84 faces
  • component11 44 pts · 84 faces
  • component12 44 pts · 84 faces
  • component13 44 pts · 84 faces
  • component14 40 pts · 76 faces
  • component15 40 pts · 76 faces
  • component16 40 pts · 76 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Power_Pole_Wood4_A_J
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_Wood4_A_J 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_main_co.paa
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_misc_co.paa
Materials 6
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_main_f.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_02_pole_junction_misc_f.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\industrial\power\power_pole_wood4_a_j.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\industrial\Power\Power_Pole_Wood4_A_J.p3d — use the copy button in the page header to paste it elsewhere.