Overview
Turntable preview of Power_Pole_Wood5_J_Nest_rus.p3d
Experimental preview — Resolution1.000 · 5,785 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
11,987
Faces
5,788
Textures
2
Materials
4
Size (X × Y × Z)
3.013 × 9.216 × 2.890 m

ODOL v56 · 291,037 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
3.013 m
size_y
9.216 m
size_z
2.890 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.834147453
geometrysphere
4.863238335
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.506425738, -4.607862949, -1.445102453
bboxmaxposition
1.506425738, 4.607862949, 1.445102453
bboxminvisual
-1.506425738, -4.607862949, -1.445102453
bboxmaxvisual
1.506425738, 4.607862949, 1.445102453

Centers

boundingcenter
-0.004476786, 4.574662685, -0.13960427
geometrycenter
-0.005315959, -0.147523403, 0.219081283
centerofmass
0, 0, 0
aimingcenter
-0.005315959, -0.147523403, 0.219081283

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 5,785 verts 2,873 faces 2 tex
Resolution
1
Vertices
5,785
Faces
2,873
Height
9.2155

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_nest_co.paa
  • dz\structures_bliss\industrial\power\data\powline_concrete_rus_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_concrete_pole_crossing_f.rvmat
2.000 3,150 verts 1,261 faces 2 tex
Resolution
2
Vertices
3,150
Faces
1,261
Height
9.2155

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_nest_co.paa
  • dz\structures_bliss\industrial\power\data\powline_concrete_rus_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_concrete_pole_crossing_f.rvmat
3.000 1,571 verts 720 faces 2 tex
Resolution
3
Vertices
1,571
Faces
720
Height
9.2156

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_nest_co.paa
  • dz\structures_bliss\industrial\power\data\powline_concrete_rus_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_concrete_pole_crossing_f.rvmat
4.000 957 verts 360 faces 2 tex
Resolution
4
Vertices
957
Faces
360
Height
9.2156

Textures

  • dz\structures_bliss\industrial\power\data\powerline_02_nest_co.paa
  • dz\structures_bliss\industrial\power\data\powline_concrete_rus_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_concrete_pole_crossing_f.rvmat
5.000 106 verts 38 faces 1 tex
Resolution
5
Vertices
106
Faces
38
Height
8.9201

Textures

  • dz\structures_bliss\industrial\power\data\powline_concrete_rus_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_concrete_pole_crossing_f.rvmat
Geometry 72 verts 98 faces 0 tex 7 sel
Resolution
9999999827968
Vertices
72
Faces
98
Height
8.9207

Named selections (7)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 16 pts · 28 faces
  • component07 16 pts · 28 faces

Named properties (1)

Name Value
map hide
View Geometry 72 verts 98 faces 0 tex 7 sel
Resolution
6.0000000561644E+15
Vertices
72
Faces
98
Height
8.9207

Named selections (7)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 16 pts · 28 faces
  • component07 16 pts · 28 faces
Fire Geometry 274 verts 340 faces 0 tex 19 sel
Resolution
6.9999999760466E+15
Vertices
274
Faces
340
Height
9.2157

Named selections (19)

  • component01 8 pts · 12 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 12 faces
  • component04 18 pts · 20 faces
  • component05 18 pts · 20 faces
  • component06 18 pts · 20 faces
  • component07 18 pts · 20 faces
  • component08 18 pts · 20 faces
  • component09 18 pts · 20 faces
  • component10 18 pts · 20 faces
  • component11 18 pts · 20 faces
  • component12 18 pts · 20 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 16 pts · 28 faces
  • component17 16 pts · 28 faces
  • component18 16 pts · 28 faces
  • component19 16 pts · 28 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Power_Pole_Wood5_J_Nest_rus
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_Wood5_J_Nest_rus 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\industrial\power\data\powerline_02_nest_co.paa
  • dz\structures_bliss\industrial\power\data\powline_concrete_rus_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_concrete_pole_crossing_f.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\industrial\power\power_pole_wood5_j_nest_rus.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\industrial\Power\Power_Pole_Wood5_J_Nest_rus.p3d — use the copy button in the page header to paste it elsewhere.