Overview
Turntable preview of Power_VHV_End.p3d
Experimental preview — Resolution1.000 · 16,691 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
35,277
Faces
25,368
Textures
4
Materials
5
Size (X × Y × Z)
19.525 × 15.530 × 5.834 m

ODOL v56 · 838,640 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
19.525 m
size_y
15.530 m
size_z
5.834 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
12.079766273
geometrysphere
11.860340118
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
10000.016601562
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-9.762443542, -7.765000343, -2.916772842
bboxmaxposition
9.762443542, 7.765000343, 2.916772842
bboxminvisual
-9.762443542, -7.765000343, -2.916772842
bboxmaxvisual
9.762443542, 7.765000343, 2.916772842

Centers

boundingcenter
0.032436371, 6.045000076, -0.316772699
geometrycenter
-0.027062416, -0.404999733, 0.303756952
centerofmass
0.000271267, -0.193168417, -0.657681108
aimingcenter
-0.027062416, -0.404999733, 0.303756952

ByteIndices

geometry
5
geometryfire
7
geometryview
7
roadway
6
Level of Detail 8
1.000 16,691 verts 13,360 faces 2 tex
Resolution
1
Vertices
16,691
Faces
13,360
Height
15.5300

Textures

  • dz\structures_bliss\data\concrete\radar_body_concrete_dirt_co.paa
  • dz\structures_bliss\industrial\power\data\highvoltageend_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\highvoltageend_concrete_super.rvmat
  • dz\structures_bliss\industrial\power\data\highvoltageend_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 9,005 verts 6,493 faces 2 tex
Resolution
2
Vertices
9,005
Faces
6,493
Height
15.5300

Textures

  • dz\structures_bliss\data\concrete\radar_body_concrete_dirt_co.paa
  • dz\structures_bliss\industrial\power\data\highvoltageend_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\highvoltageend_concrete_super.rvmat
  • dz\structures_bliss\industrial\power\data\highvoltageend_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 5,995 verts 3,220 faces 2 tex
Resolution
3
Vertices
5,995
Faces
3,220
Height
15.5300

Textures

  • dz\structures_bliss\data\concrete\radar_body_concrete_dirt_co.paa
  • dz\structures_bliss\industrial\power\data\highvoltageend_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\highvoltageend_concrete_super.rvmat
  • dz\structures_bliss\industrial\power\data\highvoltageend_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 2,546 verts 1,496 faces 2 tex
Resolution
4
Vertices
2,546
Faces
1,496
Height
15.5300

Textures

  • dz\structures_bliss\data\concrete\radar_body_concrete_dirt_co.paa
  • dz\structures_bliss\industrial\power\data\highvoltageend_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\highvoltageend_concrete_super.rvmat
  • dz\structures_bliss\industrial\power\data\highvoltageend_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 212 verts 106 faces 2 tex
Resolution
5
Vertices
212
Faces
106
Height
14.7100

Textures

  • dz\structures_bliss\data\concrete\radar_body_concrete_dirt_co.paa
  • dz\structures_bliss\industrial\power\data\highvoltageend_mlod_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\highvoltageend_mlod.rvmat
Geometry 278 verts 209 faces 0 tex 35 sel
Resolution
9999999827968
Vertices
278
Faces
209
Height
14.7200

Named selections (35)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 6 pts · 5 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 8 pts · 6 faces
  • component26 8 pts · 6 faces
  • component27 8 pts · 6 faces
  • component28 8 pts · 6 faces
  • component29 8 pts · 6 faces
  • component30 8 pts · 6 faces
  • component31 8 pts · 6 faces
  • component32 8 pts · 6 faces
  • component33 8 pts · 6 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 6 faces

Named properties (2)

Name Value
map house
damage no
Roadway 8 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
10
Height
0.7732

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 542 verts 474 faces 0 tex 56 sel
Resolution
6.0000000561644E+15
Vertices
542
Faces
474
Height
14.7200

Named selections (56)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 6 pts · 5 faces
  • component13 10 pts · 9 faces
  • component14 10 pts · 9 faces
  • component15 8 pts · 6 faces
  • component16 12 pts · 12 faces
  • component17 12 pts · 12 faces
  • component18 12 pts · 12 faces
  • component19 12 pts · 12 faces
  • component20 12 pts · 12 faces
  • component21 12 pts · 12 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 8 pts · 6 faces
  • component26 8 pts · 6 faces
  • component27 8 pts · 6 faces
  • component28 8 pts · 6 faces
  • component29 8 pts · 6 faces
  • component30 8 pts · 6 faces
  • component31 8 pts · 6 faces
  • component32 8 pts · 6 faces
  • component33 8 pts · 6 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 6 faces
  • component36 8 pts · 6 faces
  • component37 8 pts · 6 faces
  • component38 8 pts · 6 faces
  • component39 8 pts · 6 faces
  • component40 12 pts · 12 faces
  • component41 12 pts · 11 faces
  • component42 12 pts · 12 faces
  • component43 12 pts · 12 faces
  • component44 12 pts · 12 faces
  • component45 12 pts · 12 faces
  • component46 12 pts · 12 faces
  • component47 12 pts · 11 faces
  • component48 12 pts · 11 faces
  • component49 12 pts · 12 faces
  • component50 12 pts · 12 faces
  • component51 12 pts · 12 faces
  • component52 12 pts · 12 faces
  • component53 12 pts · 12 faces
  • component54 12 pts · 11 faces
  • component55 12 pts · 11 faces
  • component56 12 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Power_VHV_End
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_VHV_End 0

No Sections in model.cfg.

Textures 4
  • dz\structures_bliss\data\concrete\radar_body_concrete_dirt_co.paa
  • dz\structures_bliss\industrial\power\data\highvoltageend_co.paa
  • dz\structures_bliss\industrial\power\data\highvoltageend_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 5
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_bliss\industrial\power\data\highvoltageend_concrete_super.rvmat
  • dz\structures_bliss\industrial\power\data\highvoltageend_mlod.rvmat
  • dz\structures_bliss\industrial\power\data\highvoltageend_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\industrial\power\power_vhv_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\industrial\Power\Power_VHV_End.p3d — use the copy button in the page header to paste it elsewhere.