Overview
Turntable preview of Smokestack_Big_Ruin_Mid.p3d
Experimental preview — Resolution1.000 · 3,838 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
7,225
Faces
4,776
Textures
4
Materials
4
Size (X × Y × Z)
6.248 × 22.154 × 6.233 m

ODOL v56 · 200,827 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
6.248 m
size_y
22.154 m
size_z
6.233 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.218510628
geometrysphere
11.843369484
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
98026.8203125
massreciprocal
0.000010201
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-3.124176741, -11.077005386, -3.116680145
bboxmaxposition
3.124176741, 11.077005386, 3.116680145
bboxminvisual
-3.124176741, -11.077005386, -3.116680145
bboxmaxvisual
3.124176741, 11.077005386, 3.116680145

Centers

boundingcenter
0.182983398, 30.616296768, 0.010030031
geometrycenter
-0.184023499, -0.004642487, -0.084749699
centerofmass
-0.195742756, -6.45349741, -0.107844181
aimingcenter
-0.184023499, -0.004642487, -0.084749699

ByteIndices

geometry
4
geometryfire
5
geometryview
5
Level of Detail 6
1.000 3,838 verts 2,437 faces 3 tex
Resolution
1
Vertices
3,838
Faces
2,437
Height
22.1216

Textures

  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa

Materials

  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat
2.000 1,822 verts 1,090 faces 3 tex
Resolution
2
Vertices
1,822
Faces
1,090
Height
22.1194

Textures

  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa

Materials

  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat
3.000 903 verts 485 faces 3 tex
Resolution
3
Vertices
903
Faces
485
Height
21.8946

Textures

  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa

Materials

  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat
4.000 48 verts 25 faces 1 tex
Resolution
4
Vertices
48
Faces
25
Height
18.8632

Textures

  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 411 verts 399 faces 0 tex 47 sel
Resolution
9999999827968
Vertices
411
Faces
399
Height
22.1447

Named selections (47)

  • component01 9 pts · 10 faces
  • component02 13 pts · 19 faces
  • component03 15 pts · 22 faces
  • component04 14 pts · 19 faces
  • component05 10 pts · 14 faces
  • component06 14 pts · 18 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 6 pts · 6 faces
  • component20 6 pts · 7 faces
  • component21 8 pts · 8 faces
  • component22 8 pts · 9 faces
  • component23 8 pts · 10 faces
  • component24 8 pts · 9 faces
  • component25 8 pts · 9 faces
  • component26 8 pts · 10 faces
  • component27 8 pts · 10 faces
  • component28 8 pts · 7 faces
  • component29 8 pts · 7 faces
  • component30 8 pts · 6 faces
  • component31 8 pts · 6 faces
  • component32 8 pts · 6 faces
  • component33 8 pts · 6 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 6 faces
  • component36 8 pts · 6 faces
  • component37 8 pts · 6 faces
  • component38 8 pts · 6 faces
  • component39 8 pts · 6 faces
  • component40 8 pts · 6 faces
  • component41 8 pts · 6 faces
  • component42 8 pts · 6 faces
  • component43 14 pts · 19 faces
  • component44 14 pts · 18 faces
  • component45 8 pts · 6 faces
  • component46 8 pts · 6 faces
  • component47 8 pts · 6 faces

Named properties (1)

Name Value
map hide
View Geometry 203 verts 340 faces 0 tex 15 sel
Resolution
6.0000000561644E+15
Vertices
203
Faces
340
Height
19.1125

Named selections (15)

  • component01 12 pts · 20 faces
  • component02 9 pts · 14 faces
  • component03 19 pts · 34 faces
  • component04 13 pts · 22 faces
  • component05 23 pts · 42 faces
  • component06 15 pts · 26 faces
  • component07 14 pts · 24 faces
  • component08 10 pts · 16 faces
  • component09 14 pts · 24 faces
  • component10 13 pts · 22 faces
  • component11 6 pts · 8 faces
  • component12 6 pts · 8 faces
  • component13 27 pts · 50 faces
  • component14 8 pts · 12 faces
  • component15 14 pts · 18 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Smokestack_Big_Ruin_Mid
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Smokestack_Big_Ruin_Mid 0

No Sections in model.cfg.

Textures 4
  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_mlod_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\industrial\smokestacks\smokestack_big_ruin_mid.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\industrial\Smokestacks\Smokestack_Big_Ruin_Mid.p3d — use the copy button in the page header to paste it elsewhere.