Overview
Turntable preview of ShellCrater2_Debris.p3d
Experimental preview — Resolution1.000 · 1,096 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
2,234
Faces
2,071
Textures
1
Materials
1
Size (X × Y × Z)
3.570 × 0.266 × 3.626 m

ODOL v56 · 81,208 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.570 m
size_y
0.266 m
size_z
3.626 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.069186926
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.784770012, -0.133238345, -1.812806249
bboxmaxposition
1.784770012, 0.133238345, 1.812806249
bboxminvisual
-1.784770012, -0.133238345, -1.812806249
bboxmaxvisual
1.784770012, 0.133238345, 1.812806249

Centers

boundingcenter
0.581796229, 0.029371656, -0.197087407
geometrycenter
-0.581796229, -0.029371656, 0.197087407
centerofmass
0, 0, 0
aimingcenter
-0.581796229, -0.029371656, 0.197087407

ByteIndices

geometry
4
geometryfire
4
geometryview
4
landcontact
5
Level of Detail 6
1.000 1,096 verts 916 faces 1 tex
Resolution
1
Vertices
1,096
Faces
916
Height
0.2665

Textures

  • dz\structures_bliss\military\training\data\shellcrater_02_debris_co.paa

Materials

  • dz\structures_bliss\military\training\data\shellcrater_02_decal_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 623 verts 748 faces 1 tex
Resolution
2
Vertices
623
Faces
748
Height
0.2663

Textures

  • dz\structures_bliss\military\training\data\shellcrater_02_debris_co.paa

Materials

  • dz\structures_bliss\military\training\data\shellcrater_02_decal_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 368 verts 307 faces 1 tex
Resolution
3
Vertices
368
Faces
307
Height
0.2580

Textures

  • dz\structures_bliss\military\training\data\shellcrater_02_debris_co.paa

Materials

  • dz\structures_bliss\military\training\data\shellcrater_02_decal_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 144 verts 100 faces 1 tex
Resolution
4
Vertices
144
Faces
100
Height
0.2206

Textures

  • dz\structures_bliss\military\training\data\shellcrater_02_debris_co.paa

Materials

  • dz\structures_bliss\military\training\data\shellcrater_02_decal_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0000
model.cfg
class CfgModels
{
	class ShellCrater2_Debris
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · ShellCrater2_Debris 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\military\training\data\shellcrater_02_debris_co.paa
Materials 1
  • dz\structures_bliss\military\training\data\shellcrater_02_decal_f.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\military\training\shellcrater2_debris.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\military\Training\ShellCrater2_Debris.p3d — use the copy button in the page header to paste it elsewhere.