Overview
slum_house2.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
17,340
Faces
12,098
Textures
5
Materials
6
Size (X × Y × Z)
5.857 × 4.016 × 7.961 m

ODOL v56 · 529,854 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 40

Size

size_x
5.857 m
size_y
4.016 m
size_z
7.961 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.523740768
geometrysphere
3.723962784
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
2000
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house

Bounds

bboxminposition
-2.928474426, -2.007995844, -3.980473042
bboxmaxposition
2.928474426, 2.007996082, 3.980473042
bboxminvisual
-2.928474426, -2.007995844, -3.980473042
bboxmaxvisual
2.928474426, 2.007996082, 3.980473042

Centers

boundingcenter
-0.041911721, 1.157733083, -0.779501081
geometrycenter
0.175467312, -0.126585424, 0.10783124
centerofmass
0.609900951, 0.066550545, -0.518998265
aimingcenter
0.175467312, -0.126585424, 0.10783124

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
8
roadway
6
paths
7
Level of Detail 9
1.000 8,560 verts 6,706 faces 1 tex 2 sel
Resolution
1
Vertices
8,560
Faces
6,706
Height
3.9829

Named selections (2)

  • damt_1 0 pts · 6,706 faces
  • doors1 60 pts · 40 faces

Textures

  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_house_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_house_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,474 verts 3,259 faces 1 tex 2 sel
Resolution
2
Vertices
5,474
Faces
3,259
Height
3.9651

Named selections (2)

  • damt_1 0 pts · 3,259 faces
  • doors1 60 pts · 40 faces

Textures

  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_house_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_house_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,216 verts 1,242 faces 1 tex 2 sel
Resolution
3
Vertices
2,216
Faces
1,242
Height
3.9647

Named selections (2)

  • damt_1 0 pts · 1,242 faces
  • doors1 12 pts · 8 faces

Textures

  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_house_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_house_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 80 verts 40 faces 1 tex
Resolution
4
Vertices
80
Faces
40
Height
3.7903

Textures

  • dz\structures_bliss\residential\slums\data\slum_house01_mlod_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_mlod.rvmat
Geometry 80 verts 60 faces 0 tex 12 sel
Resolution
9999999827968
Vertices
80
Faces
60
Height
3.6645

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component10
    • doors1
    • doors1_action

Named selections (12)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • doors1 8 pts · 6 faces
  • doors1_action 8 pts · 6 faces

Named properties (2)

Name Value
class house
map house
Memory 4 verts 0 faces 0 tex 4 sel
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
2.2012

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

Named selections (4)

Roadway 32 verts 16 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
32
Faces
16
Height
3.5000

Textures

  • dz\surfaces\data\roadway\dirt_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
Paths 38 verts 32 faces 0 tex 6 sel
Resolution
3.9999999479644E+15
Vertices
38
Faces
32
Height
0.6703

Named selections (6)

  • actionbegin1 2 pts
  • actionend1 2 pts
  • in1 1 pts
  • in2 1 pts
  • pos1 1 pts
  • pos2 1 pts
View Geometry 856 verts 743 faces 0 tex 106 sel
Resolution
6.0000000561644E+15
Vertices
856
Faces
743
Height
3.9505

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 10 verts · 9 faces
    • component25
    • doors1

Named selections (106)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 7 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 10 pts · 13 faces
  • component100 8 pts · 6 faces
  • component101 8 pts · 6 faces
  • component102 8 pts · 6 faces
  • component103 8 pts · 6 faces
  • component104 8 pts · 6 faces
  • component105 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 8 faces
  • component13 8 pts · 8 faces
  • component14 8 pts · 7 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 10 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 8 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 10 pts · 9 faces
  • component26 8 pts · 6 faces
  • component27 8 pts · 6 faces
  • component28 8 pts · 6 faces
  • component29 8 pts · 9 faces
  • component30 8 pts · 6 faces
  • component31 11 pts · 12 faces
  • component32 8 pts · 6 faces
  • component33 8 pts · 6 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 6 faces
  • component36 8 pts · 6 faces
  • component37 8 pts · 6 faces
  • component38 8 pts · 6 faces
  • component39 10 pts · 12 faces
  • component40 8 pts · 6 faces
  • component41 8 pts · 6 faces
  • component42 8 pts · 6 faces
  • component43 8 pts · 6 faces
  • component44 8 pts · 6 faces
  • component45 8 pts · 10 faces
  • component46 8 pts · 10 faces
  • component47 8 pts · 10 faces
  • component48 8 pts · 6 faces
  • component49 8 pts · 6 faces
  • component50 8 pts · 6 faces
  • component51 8 pts · 6 faces
  • component52 8 pts · 10 faces
  • component53 10 pts · 10 faces
  • component54 8 pts · 6 faces
  • component55 8 pts · 6 faces
  • component56 8 pts · 6 faces
  • component57 11 pts · 10 faces
  • component58 8 pts · 6 faces
  • component59 8 pts · 8 faces
  • component60 10 pts · 9 faces
  • component61 8 pts · 6 faces
  • component62 8 pts · 6 faces
  • component63 8 pts · 6 faces
  • component64 10 pts · 10 faces
  • component65 8 pts · 6 faces
  • component66 8 pts · 10 faces
  • component67 8 pts · 6 faces
  • component68 8 pts · 6 faces
  • component69 10 pts · 12 faces
  • component70 8 pts · 6 faces
  • component71 8 pts · 10 faces
  • component72 8 pts · 8 faces
  • component73 8 pts · 6 faces
  • component74 8 pts · 6 faces
  • component75 8 pts · 6 faces
  • component76 8 pts · 6 faces
  • component77 10 pts · 9 faces
  • component78 8 pts · 6 faces
  • component79 8 pts · 8 faces
  • component80 8 pts · 6 faces
  • component81 8 pts · 6 faces
  • component82 8 pts · 10 faces
  • component83 6 pts · 8 faces
  • component84 10 pts · 11 faces
  • component85 8 pts · 10 faces
  • component86 6 pts · 7 faces
  • component87 6 pts · 7 faces
  • component88 6 pts · 7 faces
  • component89 8 pts · 6 faces
  • component90 8 pts · 10 faces
  • component91 8 pts · 6 faces
  • component92 8 pts · 6 faces
  • component93 8 pts · 6 faces
  • component94 8 pts · 6 faces
  • component95 8 pts · 6 faces
  • component96 8 pts · 6 faces
  • component97 8 pts · 6 faces
  • component98 8 pts · 6 faces
  • component99 8 pts · 6 faces
  • doors1 10 pts · 9 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1",""};
	};
};
class CfgModels
{
	class Slum_House2
	{
		SkeletonName="Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doors1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=1.65806;
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · Slum_House2 0

No Sections in model.cfg.

Textures 5
  • dz\structures_bliss\residential\slums\data\slum_house01_mlod_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa
  • dz\surfaces\data\roadway\dirt_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
Materials 6
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_bliss\residential\slums\data\slum_house_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_house_wood.rvmat
  • dz\structures_bliss\residential\slums\data\slum_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\slums\slum_house2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\slums\Slum_House2.p3d — use the copy button in the page header to paste it elsewhere.