Overview
slum_house5.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
9,416
Faces
7,302
Textures
4
Materials
4
Size (X × Y × Z)
8.262 × 4.073 × 6.365 m

ODOL v56 · 253,198 bytes · Skeleton bones: 3 · Sections: 0

ODOL Flags 39

Size

size_x
8.262 m
size_y
4.073 m
size_z
6.365 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.404863834
geometrysphere
5.411931038
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house

Bounds

bboxminposition
-4.131039619, -2.03653264, -3.182483435
bboxmaxposition
4.131039619, 2.03653264, 3.182483435
bboxminvisual
-4.131039619, -2.03653264, -3.182483435
bboxmaxvisual
4.131039619, 2.03653264, 3.182483435

Centers

boundingcenter
0.356023192, 0.95151329, -1.795155764
geometrycenter
-0.005244732, -0.088225722, 0.222776294
centerofmass
-0.169325054, -0.396592766, -0.57067126
aimingcenter
-0.005244732, -0.088225722, 0.222776294

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 3,881 verts 3,025 faces 1 tex 3 sel
Resolution
1
Vertices
3,881
Faces
3,025
Height
3.8694

Named selections (3)

  • doors1 415 pts · 286 faces
  • doors2 397 pts · 270 faces
  • doors3 421 pts · 284 faces

Textures

  • dz\structures_bliss\data\accessories\accessories_05_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\sheds_super.rvmat
2.000 2,225 verts 1,520 faces 1 tex 3 sel
Resolution
2
Vertices
2,225
Faces
1,520
Height
3.8694

Named selections (3)

  • doors1 147 pts · 94 faces
  • doors2 138 pts · 85 faces
  • doors3 176 pts · 114 faces

Textures

  • dz\structures_bliss\data\accessories\accessories_05_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\sheds_super.rvmat
3.000 1,207 verts 672 faces 1 tex 3 sel
Resolution
3
Vertices
1,207
Faces
672
Height
3.8694

Named selections (3)

  • doors1 32 pts · 16 faces
  • doors2 32 pts · 16 faces
  • doors3 32 pts · 16 faces

Textures

  • dz\structures_bliss\data\accessories\accessories_05_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\sheds_super.rvmat
4.000 714 verts 396 faces 1 tex 3 sel
Resolution
4
Vertices
714
Faces
396
Height
3.8694

Named selections (3)

  • doors1 24 pts · 12 faces
  • doors2 24 pts · 12 faces
  • doors3 24 pts · 12 faces

Textures

  • dz\structures_bliss\data\accessories\accessories_05_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\sheds_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 362 verts 184 faces 1 tex 3 sel
Resolution
5
Vertices
362
Faces
184
Height
3.8122

Named selections (3)

  • doors1 8 pts · 4 faces
  • doors2 8 pts · 4 faces
  • doors3 8 pts · 4 faces

Textures

  • dz\structures_bliss\data\accessories\accessories_05_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\sheds_super.rvmat
Geometry 200 verts 300 faces 0 tex 31 sel
Resolution
9999999827968
Vertices
200
Faces
300
Height
3.8966

Shared vertices (3)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component16
    • doors3
    • doors3_action
  • 8 verts · 12 faces
    • component17
    • doors2
    • doors2_action
  • 8 verts · 12 faces
    • component18
    • doors1
    • doors1_action

Named selections (31)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 10 pts · 16 faces
  • component21 8 pts · 12 faces
  • component22 10 pts · 16 faces
  • component23 6 pts · 8 faces
  • component24 8 pts · 12 faces
  • component25 6 pts · 8 faces
  • doors1 8 pts · 12 faces
  • doors1_action 8 pts · 12 faces
  • doors2 8 pts · 12 faces
  • doors2_action 8 pts · 12 faces
  • doors3 8 pts · 12 faces
  • doors3_action 8 pts · 12 faces

Named properties (2)

Name Value
map building
class house
Memory 13 verts 0 faces 0 tex 10 sel
Resolution
9.999999869911E+14
Vertices
13
Faces
0
Height
2.5896

Named selections (10)

Roadway 32 verts 32 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
32
Faces
32
Height
3.9216

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 232 verts 345 faces 0 tex 32 sel
Resolution
6.0000000561644E+15
Vertices
232
Faces
345
Height
3.8414

Shared vertices (3)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component26
    • doors1
  • 8 verts · 12 faces
    • component27
    • doors2
  • 8 verts · 12 faces
    • component28
    • doors3

Named selections (32)

  • component01 10 pts · 16 faces
  • component02 10 pts · 16 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • doors1 8 pts · 12 faces
  • doors2 8 pts · 12 faces
  • doors3 8 pts · 12 faces
  • occluder_01 4 pts · 1 faces
Fire Geometry 550 verts 828 faces 0 tex 71 sel
Resolution
6.9999999760466E+15
Vertices
550
Faces
828
Height
3.8414

Shared vertices (3)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component05
    • doors1
  • 8 verts · 12 faces
    • component06
    • doors2
  • 8 verts · 12 faces
    • component07
    • doors3

Named selections (71)

  • component01 10 pts · 16 faces
  • component02 10 pts · 16 faces
  • component03 10 pts · 16 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 8 pts · 12 faces
  • component67 8 pts · 12 faces
  • component68 8 pts · 12 faces
  • doors1 8 pts · 12 faces
  • doors2 8 pts · 12 faces
  • doors3 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton3Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2","","doors3",""};
	};
};
class CfgModels
{
	class Slum_House5
	{
		SkeletonName="Skeleton3Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doors1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=1.65806;
			};
			class Doors2
			{
				type="rotation";
				source="doors2";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors2_axis";
				angle0=0.0;
				angle1=1.65806;
			};
			class Doors3
			{
				type="rotation";
				source="doors3";
				minValue=0.0;
				maxValue=1.0;
				selection="doors3";
				memory=1;
				axis="doors3_axis";
				angle0=0.0;
				angle1=1.65806;
			};
		};
	};
};
CfgSkeletons · Skeleton3Doors 3
BoneParent
doors1 —
doors2 —
doors3 —
CfgModels · Slum_House5 0

No Sections in model.cfg.

Textures 4
  • dz\structures_bliss\data\accessories\accessories_05_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 4
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures_bliss\residential\slums\data\sheds_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\slums\slum_house5.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\slums\Slum_House5.p3d — use the copy button in the page header to paste it elsewhere.