Overview
Turntable preview of Sidewalk4_4m.p3d
Experimental preview — Resolution1.000 · 90 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
173
Faces
167
Textures
2
Materials
3
Size (X × Y × Z)
6.004 × 0.512 × 4.318 m

ODOL v56 · 10,619 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
6.004 m
size_y
0.512 m
size_z
4.318 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.468096495
geometrysphere
3.615041256
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
100.000015259
massreciprocal
0.009999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.001863241, -0.256098092, -2.159174919
bboxmaxposition
3.001863241, 0.256098062, 2.159174919
bboxminvisual
-3.001863241, -0.256098092, -2.159174919
bboxmaxvisual
3.001863241, 0.256098062, 2.159174919

Centers

boundingcenter
-0.001863003, -0.146098062, 0.013507724
geometrycenter
0, -0.006098062, -0.030883789
centerofmass
-0.000000038, -0.113240913, -0.004097966
aimingcenter
0, -0.006098062, -0.030883789

ByteIndices

memory
3
geometry
2
geometryfire
6
geometryview
6
landcontact
4
roadway
5
Level of Detail 7
1.000 90 verts 92 faces 1 tex
Resolution
1
Vertices
90
Faces
92
Height
0.5000

Textures

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01.rvmat
2.000 34 verts 26 faces 1 tex
Resolution
2
Vertices
34
Faces
26
Height
0.5000

Textures

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01.rvmat
Geometry 12 verts 13 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
13
Height
0.5000

Named selections (1)

  • component01 12 pts · 13 faces

Named properties (3)

Name Value
placement slopelandcontact
damage no
map hide
Memory 12 verts 13 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
12
Faces
13
Height
0.5000

Named selections (1)

Named properties (3)

Name Value
placement slopelandcontact
damage no
map hide
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Roadway 10 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
10
Faces
10
Height
0.5122

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 12 verts 13 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
12
Faces
13
Height
0.5000

Named selections (1)

  • component01 12 pts · 13 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Sidewalk4_4m
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sidewalk4_4m 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\roads\sidewalks\sidewalk4_4m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\roads\Sidewalks\Sidewalk4_4m.p3d — use the copy button in the page header to paste it elsewhere.