Overview
Turntable preview of Sidewalk4_Border_2m.p3d
Experimental preview — Resolution1.000 · 110 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
284
Faces
314
Textures
2
Materials
3
Size (X × Y × Z)
2.069 × 0.763 × 0.323 m

ODOL v56 · 17,538 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
2.069 m
size_y
0.763 m
size_z
0.323 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.076338291
geometrysphere
1.073483109
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.034549952, -0.381293535, -0.161343619
bboxmaxposition
1.034549952, 0.381293535, 0.161343619
bboxminvisual
-1.034549952, -0.381293535, -0.161343619
bboxmaxvisual
1.034549952, 0.381293535, 0.161343619

Centers

boundingcenter
0, -0.11870645, -0.000017062
geometrycenter
0, -0.008130535, 0.000017062
centerofmass
0, -0.008130531, 0.000017061
aimingcenter
0, -0.008130535, 0.000017062

ByteIndices

geometry
4
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 110 verts 132 faces 1 tex
Resolution
1
Vertices
110
Faces
132
Height
0.7530

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
2.000 70 verts 72 faces 1 tex
Resolution
2
Vertices
70
Faces
72
Height
0.7463

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
3.000 40 verts 36 faces 1 tex
Resolution
3
Vertices
40
Faces
36
Height
0.7463

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
4.000 20 verts 10 faces 1 tex
Resolution
4
Vertices
20
Faces
10
Height
0.7463

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.7463

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (2)

Name Value
damage no
map hide
Roadway 20 verts 28 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
20
Faces
28
Height
0.1900

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.7463

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.7463

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Sidewalk4_Border_2m
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sidewalk4_Border_2m 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\roads\sidewalks\sidewalk4_border_2m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\roads\Sidewalks\Sidewalk4_Border_2m.p3d — use the copy button in the page header to paste it elsewhere.