Overview
Turntable preview of Sidewalk4_Border_4m.p3d
Experimental preview — Resolution1.000 · 212 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
488
Faces
526
Textures
2
Materials
2
Size (X × Y × Z)
4.138 × 0.755 × 0.356 m

ODOL v56 · 22,735 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
4.138 m
size_y
0.755 m
size_z
0.356 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.085853815
geometrysphere
2.03638792
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.069099903, -0.377592027, -0.177772343
bboxmaxposition
2.069099903, 0.377592027, 0.177772343
bboxminvisual
-2.069099903, -0.377592027, -0.177772343
bboxmaxvisual
2.069099903, 0.377592027, 0.177772343

Centers

boundingcenter
0.000756264, -0.122407988, -0.000017054
geometrycenter
-0.000756264, -0.004429013, 0.000017054
centerofmass
-0.000756187, -0.004428997, 0.000017054
aimingcenter
-0.000756264, -0.004429013, 0.000017054

ByteIndices

geometry
4
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 212 verts 256 faces 1 tex
Resolution
1
Vertices
212
Faces
256
Height
0.7552

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
2.000 136 verts 140 faces 1 tex
Resolution
2
Vertices
136
Faces
140
Height
0.7463

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
3.000 76 verts 68 faces 1 tex
Resolution
3
Vertices
76
Faces
68
Height
0.7463

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
4.000 32 verts 16 faces 1 tex
Resolution
4
Vertices
32
Faces
16
Height
0.7463

Textures

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.7463

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (3)

Name Value
prefershadowvolume 0
damage no
map hide
Roadway 8 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
10
Height
0.1824

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.7463

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.7463

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Sidewalk4_Border_4m
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sidewalk4_Border_4m 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_bliss\roads\sidewalks\data\concrete_pavements.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\roads\sidewalks\sidewalk4_border_4m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\roads\Sidewalks\Sidewalk4_Border_4m.p3d — use the copy button in the page header to paste it elsewhere.