Overview
Turntable preview of Sidewalk4_Corner.p3d
Experimental preview — Resolution1.000 · 254 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
530
Faces
491
Textures
2
Materials
3
Size (X × Y × Z)
5.145 × 0.510 × 5.133 m

ODOL v56 · 23,525 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.145 m
size_y
0.510 m
size_z
5.133 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.642795801
geometrysphere
3.538877726
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
100.000022888
massreciprocal
0.009999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.572319746, -0.254999995, -2.566730738
bboxmaxposition
2.572319746, 0.254999995, 2.566730738
bboxminvisual
-2.572319746, -0.254999995, -2.566730738
bboxmaxvisual
2.572319746, 0.254999995, 2.566730738

Centers

boundingcenter
0.429290295, -0.144999996, 0.425833702
geometrycenter
0.076219678, -0.004999995, 0.070605397
centerofmass
-1.041325688, -0.019705864, -1.029926181
aimingcenter
0.076219678, -0.004999995, 0.070605397

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
7
landcontact
5
roadway
6
Level of Detail 8
1.000 254 verts 235 faces 1 tex
Resolution
1
Vertices
254
Faces
235
Height
0.5000

Textures

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01.rvmat
2.000 106 verts 97 faces 1 tex
Resolution
2
Vertices
106
Faces
97
Height
0.5000

Textures

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01.rvmat
3.000 62 verts 45 faces 1 tex
Resolution
3
Vertices
62
Faces
45
Height
0.5000

Textures

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01.rvmat
Geometry 34 verts 34 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
34
Faces
34
Height
0.5000

Named selections (1)

  • component01 34 pts · 34 faces

Named properties (3)

Name Value
placement slopelandcontact
damage no
map hide
Memory 3 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
3
Faces
0
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Roadway 34 verts 46 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
34
Faces
46
Height
0.4800

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 34 verts 34 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
34
Faces
34
Height
0.5000

Named selections (1)

  • component01 34 pts · 34 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Sidewalk4_Corner
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sidewalk4_Corner 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\roads\sidewalks\data\sidewalk_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\roads\sidewalks\sidewalk4_corner.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\roads\Sidewalks\Sidewalk4_Corner.p3d — use the copy button in the page header to paste it elsewhere.