Overview
Turntable preview of Sidewalk5_Narrow.p3d
Experimental preview — Resolution1.000 · 251 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
425
Faces
407
Textures
2
Materials
2
Size (X × Y × Z)
5.990 × 0.504 × 2.576 m

ODOL v56 · 18,669 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.990 m
size_y
0.504 m
size_z
2.576 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.268632174
geometrysphere
2.825247765
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.994999886, -0.251939029, -1.287806034
bboxmaxposition
2.994999886, 0.251939029, 1.287806034
bboxminvisual
-2.994999886, -0.251939029, -1.287806034
bboxmaxvisual
2.994999886, 0.251939029, 1.287806034

Centers

boundingcenter
-0.016099453, -0.074923426, 0.760173976
geometrycenter
0.013936639, -0.003060974, 0.003685117
centerofmass
0.024468401, -0.003060985, -0.23681505
aimingcenter
0.013936639, -0.003060974, 0.003685117

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
7
landcontact
5
roadway
6
Level of Detail 8
1.000 251 verts 250 faces 1 tex
Resolution
1
Vertices
251
Faces
250
Height
0.4875

Textures

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 111 verts 90 faces 1 tex
Resolution
2
Vertices
111
Faces
90
Height
0.4875

Textures

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 27 verts 21 faces 1 tex
Resolution
3
Vertices
27
Faces
21
Height
0.4875

Textures

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.4650

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (2)

Name Value
damage no
placement slopelandcontact
Memory 8 verts 12 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
8
Faces
12
Height
0.4650

Named selections (1)

Named properties (2)

Name Value
damage no
placement slopelandcontact
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Roadway 9 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
9
Faces
10
Height
0.4875

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.4620

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Sidewalk5_Narrow
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sidewalk5_Narrow 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\roads\sidewalks\sidewalk5_narrow.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\roads\Sidewalks\Sidewalk5_Narrow.p3d — use the copy button in the page header to paste it elsewhere.